amoffat / blender-lightprobesLinks
Spherical harmonic light probes for Blender's Cycles render engine
☆17Updated 9 years ago
Alternatives and similar repositories for blender-lightprobes
Users that are interested in blender-lightprobes are comparing it to the libraries listed below
Sorting:
- Automatic UV Unwrapping Library for Dust3D☆87Updated 4 years ago
- ☆63Updated 6 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- 3D painting tool☆39Updated 11 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- ☆66Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- generate spherical harmonics from a cubemap☆68Updated 8 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆65Updated 6 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 4 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 7 months ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- GPU-based SDF generator☆150Updated 7 years ago
- ☆18Updated 6 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- The layer laboratory☆93Updated 2 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆50Updated 7 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Spherical/zonal harmonics library☆139Updated last year
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆91Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- ☆20Updated 9 years ago
- A GPU-based ray tracer using CUDA☆56Updated 7 years ago