Base code for 15-462/662: Computer Graphics at Carnegie Mellon University
☆572Sep 3, 2026Updated last month
Alternatives and similar repositories for Scotty3D
Users that are interested in Scotty3D are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- CMU 15-462/662: DrawSVG☆47Feb 5, 2022Updated 4 years ago
- CMU 15-462/662: DrawSVG☆77May 12, 2021Updated 5 years ago
- 3D graphics software for mesh editing, path tracing, and animation☆277Dec 19, 2020Updated 5 years ago
- notes and assignments of CG (CMU 15-462/662)☆91May 5, 2021Updated 5 years ago
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,219Sep 6, 2026Updated last month
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Assignment skeleton for course on Discrete Differential Geometry (15-458/858)☆253Apr 24, 2024Updated 2 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,342Jun 13, 2026Updated 4 months ago
- Vulkan 1.3 real-time path tracer using rpp and rvk☆33Dec 21, 2024Updated last year
- A repository with a variety of meshes with minimal licensing requirements.☆260Sep 24, 2024Updated 2 years ago
- Low-level rpp-based Vulkan 1.3 abstraction layer☆23Dec 21, 2024Updated last year
- Homepage for CSC417: Physics-based Animation☆466Nov 20, 2025Updated 10 months ago
- Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"☆612Mar 7, 2018Updated 8 years ago
- A modern C++ BVH construction and traversal library☆1,176Sep 21, 2026Updated 3 weeks ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,732Sep 8, 2026Updated last month
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Simple MPL-2.0-licensed C++ geometry processing library.☆5,105Sep 21, 2026Updated 3 weeks ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆628Jul 16, 2026Updated 3 months ago
- GPU-accelerated triangle mesh processing☆359Oct 11, 2026Updated last week
- Shape Matching Virtual Element Method for direct simulation on CAD models!☆13Feb 12, 2022Updated 4 years ago
- Nori: an educational ray tracer☆918Apr 23, 2026Updated 5 months ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- A course for getting started with geometry processing using Python, Gpytoolbox, and Polyscope☆172Jul 9, 2026Updated 3 months ago
- A graduate/seminar course on physics-based animation☆39Nov 29, 2021Updated 4 years ago
- Research prototyping framework for physics simulation written in C++☆194Nov 6, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A set of reusable functions to integrate IPC into an existing simulation.☆333Updated this week
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆59Jun 16, 2025Updated last year
- fast distance and ray intersection queries☆490Sep 1, 2026Updated last month
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,089Sep 3, 2023Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,027Aug 7, 2025Updated last year
- A Library for Squashing Things☆214Aug 8, 2022Updated 4 years ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆41Dec 12, 2020Updated 5 years ago
- My path tracer☆531Jun 25, 2023Updated 3 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆978Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,116Sep 11, 2026Updated last month
- A Fluid Simulator on GPU☆34Jul 1, 2021Updated 5 years ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆90Aug 15, 2022Updated 4 years ago
- ☆14Apr 23, 2023Updated 3 years ago
- ☆15Jan 5, 2018Updated 8 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,929Feb 21, 2024Updated 2 years ago
- A 3D data visualization grammar.☆59Updated this week