Base code for 15-462/662: Computer Graphics at Carnegie Mellon University
☆539Jan 26, 2026Updated 2 months ago
Alternatives and similar repositories for Scotty3D
Users that are interested in Scotty3D are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- CMU 15-462/662: DrawSVG☆45Feb 5, 2022Updated 4 years ago
- CMU 15-462/662: DrawSVG☆74May 12, 2021Updated 4 years ago
- 3D graphics software for mesh editing, path tracing, and animation☆272Dec 19, 2020Updated 5 years ago
- notes and assignments of CG (CMU 15-462/662)☆92May 5, 2021Updated 4 years ago
- A C++ & Python viewer for 3D data like meshes and point clouds☆2,156Apr 6, 2026Updated last week
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,295Oct 13, 2025Updated 6 months ago
- Vulkan 1.3 real-time path tracer using rpp and rvk☆32Dec 21, 2024Updated last year
- A repository with a variety of meshes with minimal licensing requirements.☆254Sep 24, 2024Updated last year
- Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"☆596Mar 7, 2018Updated 8 years ago
- Assignment skeleton for course on Discrete Differential Geometry (15-458/858)☆237Apr 24, 2024Updated last year
- Homepage for CSC417: Physics-based Animation☆460Nov 20, 2025Updated 4 months ago
- Low-level rpp-based Vulkan 1.3 abstraction layer☆23Dec 21, 2024Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,563Dec 8, 2025Updated 4 months ago
- GPU-accelerated triangle mesh processing☆294Apr 6, 2026Updated last week
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A modern C++ BVH construction and traversal library☆1,138Jun 16, 2025Updated 9 months ago
- Simple MPL-2.0-licensed C++ geometry processing library.☆4,999Apr 7, 2026Updated last week
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆599Mar 24, 2026Updated 3 weeks ago
- Shape Matching Virtual Element Method for direct simulation on CAD models!☆14Feb 12, 2022Updated 4 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- Research prototyping framework for physics simulation written in C++☆195Nov 6, 2022Updated 3 years ago
- A graduate/seminar course on physics-based animation☆40Nov 29, 2021Updated 4 years ago
- Nori: an educational ray tracer☆901Mar 25, 2026Updated 2 weeks ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆57Jun 16, 2025Updated 9 months ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- fast distance and ray intersection queries☆463Apr 2, 2026Updated last week
- My path tracer☆533Jun 25, 2023Updated 2 years ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆38Dec 12, 2020Updated 5 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆952Mar 19, 2026Updated 3 weeks ago
- A Fluid Simulator on GPU☆32Jul 1, 2021Updated 4 years ago
- A course for getting started with geometry processing using Python, Gpytoolbox, and Polyscope☆164Jul 10, 2025Updated 9 months ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,061Sep 3, 2023Updated 2 years ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆88Aug 15, 2022Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆981Aug 7, 2025Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,088Mar 19, 2026Updated 3 weeks ago
- A Library for Squashing Things☆206Aug 8, 2022Updated 3 years ago
- A set of reusable functions to integrate IPC into an existing simulation.☆298Mar 18, 2026Updated 3 weeks ago
- ☆14Apr 23, 2023Updated 2 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆41Sep 12, 2022Updated 3 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,910Feb 21, 2024Updated 2 years ago
- ☆56Feb 1, 2024Updated 2 years ago