nvpro-samples / vk_toon_shaderLinks
Silhouette and toon shading post-processing with Vulkan
☆90Updated last year
Alternatives and similar repositories for vk_toon_shader
Users that are interested in vk_toon_shader are comparing it to the libraries listed below
Sorting:
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆79Updated 2 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 2 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆75Updated last week
- Graphics experiments for fun☆64Updated 5 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆84Updated this week
- Collection of meshlet generation algorithms☆114Updated 4 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 6 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆289Updated 3 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- ☆133Updated 2 years ago
- A minimal implementation of Vulkan ray tracing.☆95Updated 9 months ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 6 months ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆69Updated 6 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- The Tauray renderer☆124Updated 3 months ago
- OpenGL Renderer w/ FrameGraph☆98Updated 4 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 2 months ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆146Updated 3 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- ☆101Updated 7 years ago
- Vulkan Samples Assets☆84Updated 10 months ago
- C++ Vulkan real time renderer.☆58Updated 4 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆99Updated 9 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆129Updated last year
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago