nvpro-samples / vk_toon_shaderLinks
Silhouette and toon shading post-processing with Vulkan
☆97Updated 5 months ago
Alternatives and similar repositories for vk_toon_shader
Users that are interested in vk_toon_shader are comparing it to the libraries listed below
Sorting:
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 3 years ago
- Graphics experiments for fun☆73Updated 4 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆142Updated last week
- A comprehensive collection of modular libraries for high-performance graphics development☆71Updated 2 weeks ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- Sample showcasing lifetime management and resource transfers in Vulkan☆69Updated last year
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Updated 4 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 4 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Repo for KickstartRT demo application☆52Updated 3 years ago
- ☆135Updated 2 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆159Updated 4 years ago
- ☆55Updated 9 years ago
- Collection of meshlet generation algorithms☆123Updated 2 months ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆76Updated 7 years ago
- A minimal implementation of Vulkan ray tracing.☆96Updated last year
- Vulkan Samples Assets☆89Updated last year
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆154Updated 3 years ago
- OpenGL Renderer w/ FrameGraph☆114Updated 10 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆46Updated 10 months ago
- Slang Render Hardware Interface☆153Updated this week
- ☆105Updated 8 years ago
- C++ Vulkan real time renderer.☆59Updated 4 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆135Updated 2 years ago
- The Tauray renderer☆129Updated 9 months ago