nvpro-samples / vk_toon_shaderLinks
Silhouette and toon shading post-processing with Vulkan
☆95Updated last month
Alternatives and similar repositories for vk_toon_shader
Users that are interested in vk_toon_shader are comparing it to the libraries listed below
Sorting:
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆81Updated last month
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆296Updated 4 years ago
- A minimal implementation of Vulkan ray tracing.☆96Updated last year
- Graphics experiments for fun☆72Updated last month
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- C++ Vulkan real time renderer.☆58Updated 4 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- ☆101Updated 7 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆126Updated this week
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆151Updated 3 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆88Updated this week
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆71Updated 6 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆103Updated last year
- Sample showcasing lifetime management and resource transfers in Vulkan☆64Updated 8 months ago
- Collection of meshlet generation algorithms☆119Updated 7 months ago
- OpenGL Renderer w/ FrameGraph☆109Updated 7 months ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆134Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 5 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Slang Render Hardware Interface☆110Updated last week
- Master's thesis implementing real-time global illumination method.☆159Updated 7 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 7 months ago
- The Tauray renderer☆126Updated 6 months ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago