nvpro-samples / vk_toon_shaderLinks
Silhouette and toon shading post-processing with Vulkan
☆95Updated 2 months ago
Alternatives and similar repositories for vk_toon_shader
Users that are interested in vk_toon_shader are comparing it to the libraries listed below
Sorting:
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago
- Collection of meshlet generation algorithms☆120Updated 2 weeks ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆82Updated last month
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆92Updated this week
- Graphics experiments for fun☆72Updated last month
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 9 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆131Updated this week
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆297Updated 4 years ago
- OpenGL Renderer w/ FrameGraph☆110Updated 8 months ago
- Vulkan triangle in ~380 lines of code☆131Updated 3 weeks ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆67Updated 9 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆135Updated last year
- Experimental DirectX 12 Rendering Engine☆91Updated 6 months ago
- A minimal implementation of Vulkan ray tracing.☆96Updated last year
- ☆135Updated 2 years ago
- C++ Vulkan real time renderer.☆59Updated 4 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆72Updated 6 years ago
- A collection of primarily graphics programming focused blog posts.☆70Updated 11 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆151Updated 3 years ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆112Updated last year
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- Slang Render Hardware Interface☆122Updated this week
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- The Tauray renderer☆127Updated 6 months ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Data Driven Rendering repository☆278Updated 3 years ago