HigashiSan / Next-Generation-Post-ProcessingLinks
This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom and so on.
☆12Updated 2 years ago
Alternatives and similar repositories for Next-Generation-Post-Processing
Users that are interested in Next-Generation-Post-Processing are comparing it to the libraries listed below
Sorting:
- ☆25Updated last year
- real-time atmosphere rendering in Unity URP☆89Updated 2 years ago
- ☆69Updated 2 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆52Updated last year
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆13Updated 2 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆57Updated 2 years ago
- TAA Unity URP Project☆19Updated 3 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆39Updated 7 months ago
- RTXDI(ReSTIR DI) minimal sample in Unity 2022 with URP