HigashiSan / Next-Generation-Post-ProcessingLinks
This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom and so on.
☆12Updated 2 years ago
Alternatives and similar repositories for Next-Generation-Post-Processing
Users that are interested in Next-Generation-Post-Processing are comparing it to the libraries listed below
Sorting:
- ☆25Updated last year
- ☆70Updated 2 years ago
- real-time atmosphere rendering in Unity URP☆89Updated 2 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆53Updated last year
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆13Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆40Updated 8 months ago
- ☆24Updated 4 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆58Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- TAA Unity URP Project☆19Updated 3 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆87Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆110Updated 4 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- My research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shader…☆30Updated 2 years ago
- ☆73Updated 5 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆21Updated 10 months ago
- Bloom using FFT to accelerate convolution, with Unity URP☆121Updated 2 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- Baker Texture data to Model, for example vertex color, uv channel.☆11Updated 2 years ago
- Implementing Adaptive Virtual Texture in HDRP☆68Updated 3 weeks ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- generate SH from HDRI☆18Updated 3 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- ☆32Updated 2 years ago
- ☆31Updated 4 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆20Updated last year
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆51Updated 2 years ago
- ground truth ambient occlusion in unity urp☆37Updated 2 years ago
- Runtime Virtual Texture for Unity URP.☆153Updated last year