acourreges / reshadeLinks
An advanced, generic post-processing injector for games and video software.
☆18Updated 6 years ago
Alternatives and similar repositories for reshade
Users that are interested in reshade are comparing it to the libraries listed below
Sorting:
- Rigid Body Simulation on the GPU☆24Updated 6 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- some lighting brdf model in unity3D☆19Updated 6 years ago
- ☆22Updated last year
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- Voxel Cone Tracing for Unity, based on octrees, for semi-static scenes☆10Updated 5 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- Guilty Gear Xrd Toon shading techniques demo☆39Updated 10 months ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.☆18Updated last week
- ☆13Updated 9 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- Unity MatCap Decomposition☆13Updated 6 years ago
- Unity MatCap shader☆40Updated 9 years ago
- ☆15Updated 7 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Substance Shaders for UE4 Mobile☆30Updated 5 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆33Updated 2 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 7 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler☆46Updated 4 years ago
- A few shaders demonstrating Image Based Lighting in Unity☆36Updated 7 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆85Updated last year
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆26Updated 2 months ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago