haolange / InfinityOceanLinks
Ocean,Leak,River simulation and rendering for Unreal.
☆32Updated last year
Alternatives and similar repositories for InfinityOcean
Users that are interested in InfinityOcean are comparing it to the libraries listed below
Sorting:
- SG SSS for Unreal for Best that builtin skin effects☆17Updated last year
- A UE4 plugin for frequency based ocean rendering with Phillips spectrum and wind-wave dissipation☆21Updated 5 years ago
- some lighting brdf model in unity3D☆21Updated 7 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 6 years ago
- Substance Shaders for UE4 Mobile☆31Updated 5 years ago
- ☆16Updated 8 years ago
- A realistic & physically based human skin shader☆12Updated 7 years ago
- Simple plugin for modifying local player projection in UE4☆35Updated 6 years ago
- ☆14Updated last year
- ☆11Updated 7 years ago
- Unity package for converting Unreal Engine 4 materials☆25Updated 5 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- "Cheap" Diamond Rendering☆15Updated 7 years ago
- This is a plugin for UE4 to triangulate an implicit surface.☆16Updated 7 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- ☆22Updated last month
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.☆28Updated 2 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 7 years ago
- A voxel-based wind system for Unity with high quality and performance.☆22Updated 10 months ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- ☆13Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- An imposter generator for UE4. Based on https://github.com/ictusbrucks/ImpostorBaker. Completely refactored and rewritten in C++ with rea…☆43Updated last year
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated 2 years ago