VoxelBoy / UniteCopenhagen2019Links
Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline
☆17Updated 6 years ago
Alternatives and similar repositories for UniteCopenhagen2019
Users that are interested in UniteCopenhagen2019 are comparing it to the libraries listed below
Sorting:
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- ☆14Updated 8 years ago
- Shader Examples☆25Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Example project showing how to create a blurry refraction effect that is highly optimized for mobile.☆16Updated 8 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- Visual inspector editor for Unity☆50Updated 8 years ago
- ☆20Updated 7 years ago
- Scalable Vector Graphics creation and drawing component for Unity☆40Updated 7 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 10 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 4 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Unity implementation of a generalization of Schlick’s bias & gain functions☆11Updated 4 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- ECS Style high-performance Voxelization☆11Updated 6 years ago
- ☆25Updated 9 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- ☆12Updated 6 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- Procedural trees generated using L-Systems☆22Updated 9 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- This is a presentation and project on how to use the Shader Editor released with Unity 2018.1☆20Updated 6 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- A basic GPU pathtracer in unity☆41Updated 5 years ago
- ☆12Updated 9 years ago
- ☆16Updated 8 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago