Gforcex / LightingModelLinks
some lighting brdf model in unity3D
☆21Updated 6 years ago
Alternatives and similar repositories for LightingModel
Users that are interested in LightingModel are comparing it to the libraries listed below
Sorting:
- Substance Shaders for UE4 Mobile☆31Updated 5 years ago
- SG SSS for Unreal for Best that builtin skin effects☆17Updated last year
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Learning Base Shadow Map☆27Updated 8 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- ☆25Updated 6 years ago
- ☆24Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ☆16Updated 8 years ago
- An example of indirect lighting made with Unity☆35Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆62Updated 5 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- a custom render pipline of unity☆39Updated 6 years ago
- real-time grass rendering based on GPU instancing☆25Updated 2 years ago
- Unity PBR Envmap Prefilter Tool☆17Updated 7 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 9 months ago
- ☆42Updated 7 years ago
- Calculate texture mipmap level in shader.☆22Updated 6 years ago
- ☆32Updated 3 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 5 years ago
- ☆31Updated 4 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆25Updated 7 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- hair☆13Updated 6 years ago
- LookdevCalibration☆14Updated 4 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 7 years ago
- A simple Scriptable Render Pipeline implement.☆32Updated 5 years ago