haolange / InfinitySubsurface
SG SSS for Unreal for Best that builtin skin effects
☆16Updated last year
Alternatives and similar repositories for InfinitySubsurface:
Users that are interested in InfinitySubsurface are comparing it to the libraries listed below
- some lighting brdf model in unity3D☆19Updated 6 years ago
- ☆24Updated 4 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 3 years ago
- ☆31Updated 3 years ago
- Substance Shaders for UE4 Mobile☆30Updated 4 years ago
- ☆15Updated 3 years ago
- ☆16Updated 7 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Ocean,Leak,River simulation and rendering for Unreal.☆32Updated last year
- ExampleProject for InfinityRenderPipeline.☆22Updated 5 months ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- ☆31Updated 3 years ago
- A realistic & physically based human skin shader☆12Updated 7 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- generate SH from HDRI☆18Updated 3 years ago
- LookdevCalibration☆14Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆60Updated 5 years ago
- ☆32Updated 2 years ago
- LPV Implementation in Unity 2017☆20Updated 6 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 6 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago
- Height fog implementation for Unity☆17Updated 5 months ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 5 years ago
- real-time grass rendering based on GPU instancing☆25Updated 2 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆25Updated 2 years ago
- ☆17Updated 3 years ago