haolange / InfinitySubsurface
SG SSS for Unreal for Best that builtin skin effects
☆16Updated last year
Alternatives and similar repositories for InfinitySubsurface:
Users that are interested in InfinitySubsurface are comparing it to the libraries listed below
- ☆16Updated 7 years ago
- Substance Shaders for UE4 Mobile☆30Updated 4 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- some lighting brdf model in unity3D☆19Updated 6 years ago
- ☆15Updated 3 years ago
- ☆24Updated 3 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 3 months ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- LookdevCalibration☆14Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- A realistic & physically based human skin shader☆12Updated 6 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- Unity-URP-LinearSpaceUI☆17Updated last year
- ☆29Updated 3 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 6 years ago
- Unity_SeparableSubsurfaceScatter☆19Updated 6 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 4 years ago
- ☆23Updated 5 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago
- ☆29Updated last year
- ☆31Updated 3 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Pre Integrated Skin Shader☆12Updated 5 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- ☆27Updated 2 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆22Updated last year
- Screen-Space SSS & Local Depth-based SSS Material☆24Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago