Broxxar / ImageBasedLightingLinks
A few shaders demonstrating Image Based Lighting in Unity
☆36Updated 7 years ago
Alternatives and similar repositories for ImageBasedLighting
Users that are interested in ImageBasedLighting are comparing it to the libraries listed below
Sorting:
- This is a sample to run the vertex texture animation in Unity.☆37Updated 10 years ago
- Unity MatCap shader☆41Updated 9 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- ☆14Updated 8 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- A study of screenspace rain impacts in Breath of the Wild☆81Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆80Updated 7 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆114Updated 7 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 7 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- An implementation of Tonal Art Maps☆30Updated 7 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆87Updated 7 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- ☆21Updated 6 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆60Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- A community effort to create an ocean object for Unity.☆50Updated 14 years ago
- A third person camera system for Unity using Chase Camera☆40Updated 13 years ago