abusch / rustracerLinks
A toy raytracer written in Rust based on PBRT
☆30Updated 3 years ago
Alternatives and similar repositories for rustracer
Users that are interested in rustracer are comparing it to the libraries listed below
Sorting:
- Raygon Readme☆65Updated 5 years ago
- A game with custom engine☆35Updated 4 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated 3 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 5 years ago
- A parser and runtime for Blender's .blend files.☆137Updated 2 years ago
- PBR renderer written with Rust and wgpu-rs☆32Updated 5 years ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Monte Carlo path tracing implementation on Rust☆37Updated 7 years ago
- Signed Distance Field Utilities☆121Updated 4 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- Vulkan-lite GPU API☆89Updated last year
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Skeleton animation and IK crate☆39Updated 3 years ago
- grr and rust-gpu pbr rendering☆29Updated 4 years ago
- Rendiation Rendering Framework☆70Updated this week
- Rust Graphics meetups☆69Updated 4 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- This repository has been moved to https://github.com/vfx-rs/openexr-rs☆24Updated 4 years ago
- Rust implementation of http://pbrt.org/☆21Updated 3 weeks ago
- (Depreciated) meshlite is a library with focus on 3D mesh generating and processing in rust language.☆46Updated 5 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆68Updated 4 years ago
- A triangle mesh data structure including basic operations.☆94Updated last year
- Rust MikkTSpace implementation☆35Updated last year
- Generate SPIR-V bytecode from an operation graph☆71Updated 5 years ago
- A simple path tracer built in Rust☆37Updated 3 years ago
- A toy bindless gpu-driven vulkan renderer☆26Updated last year
- Procedural macros for working with Vulkan shaders☆43Updated 3 months ago