abusch / rustracerLinks
A toy raytracer written in Rust based on PBRT
☆30Updated 2 years ago
Alternatives and similar repositories for rustracer
Users that are interested in rustracer are comparing it to the libraries listed below
Sorting:
- Raygon Readme☆65Updated 4 years ago
- Rasterization using compute shaders☆22Updated 10 months ago
- Rust bindings to Embree 3☆37Updated 2 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 2 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Wavelength aware path tracer written in rust☆25Updated 10 months ago
- Monte Carlo path tracing implementation on Rust☆37Updated 6 years ago
- NV ray tracing with rust and ash!☆59Updated 6 years ago
- Vulkan rendering sandbox for raytracing☆72Updated 2 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- Code-driven rendering playground; mostly defunct now☆54Updated 2 years ago
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆60Updated last month
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Rendering things☆36Updated 3 weeks ago
- A game with custom engine☆35Updated 4 years ago
- A rust implementation of a raytracer.☆14Updated 2 months ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆59Updated 5 months ago
- An oxidized wrapper around NVidia's OptiX raytracing library☆15Updated 3 years ago
- Vulkan render graph shenanigans☆72Updated 4 years ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 4 years ago
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Updated 3 years ago
- State of the art "build your own engine" kit powered by gfx-hal☆30Updated 5 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 10 months ago
- A Rust implementation of a small ray/pathtracer.☆31Updated last year