Wojimus / GPUDemosLinks
A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development.
☆14Updated 3 years ago
Alternatives and similar repositories for GPUDemos
Users that are interested in GPUDemos are comparing it to the libraries listed below
Sorting:
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆53Updated 8 months ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆53Updated last week
- A 2D implementation of Radiance Cascades in Unity URP☆117Updated 6 months ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆36Updated 3 years ago
- Unity Burst Job support for LibNoise.☆17Updated 5 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 6 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆59Updated 2 years ago
- Unity C# Naive Surface Net implementation☆85Updated 7 years ago
- Voronoi mesh generator☆88Updated 2 years ago
- Tutorial implementing Volumetric Fog in Unity URP☆17Updated last year
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- ☆95Updated 4 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- ☆97Updated 2 years ago
- L-Systems in Unity☆99Updated last year
- Demo 2D implementation of radiance cascade global illumination in Unity.☆60Updated last year
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆154Updated 6 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- ☆33Updated 2 years ago
- ☆49Updated 4 years ago
- Unity QuadSphere with Level of Detail subdivision☆103Updated 2 years ago
- ☆103Updated 4 years ago
- ☆63Updated 4 years ago
- GPU voxel mesh generation and drawing in Unity HDRP☆47Updated 2 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago
- Edge Detect / Outliner for Unity Post-Processing Stack v2☆41Updated 5 years ago
- ☆35Updated last year
- SIMD exercises for Burst and Unity☆103Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆109Updated 2 years ago