Wojimus / GPUDemos
A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development.
☆14Updated 2 years ago
Alternatives and similar repositories for GPUDemos:
Users that are interested in GPUDemos are comparing it to the libraries listed below
- Fast implementation of Naive SurfaceNets in Unity☆41Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Node library for ShaderGraph☆34Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆47Updated 3 months ago
- ☆66Updated 4 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆73Updated 5 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆33Updated this week
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- Unity C# Naive Surface Net implementation☆80Updated 7 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated last year
- Geometry grass shader for unity.☆88Updated 4 years ago
- Unity Burst Job support for LibNoise.☆18Updated 4 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- ☆62Updated 5 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- ☆63Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆103Updated 2 years ago
- ☆49Updated 4 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 6 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 4 years ago
- Noise generation plugin for Unity☆25Updated 3 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆65Updated 3 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆70Updated 3 years ago
- ☆32Updated 2 years ago
- ☆47Updated last year
- ☆79Updated 4 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆34Updated 3 years ago
- A periodical texturing in Unity☆71Updated 2 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 9 months ago