keijiro / BistroUnityLinks
Amazon Lumberyard Bistro scene setup for Unity
☆37Updated last week
Alternatives and similar repositories for BistroUnity
Users that are interested in BistroUnity are comparing it to the libraries listed below
Sorting:
- Hair cards shader for unity universal render pipeline☆44Updated 2 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Edge detection with Depth, Normal and MeshID.☆23Updated last year
- ground truth ambient occlusion in unity urp☆42Updated last month
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Added support for real-time point light shadows of unity 2020 URP☆50Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆123Updated last year
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- 🧶 An example of knitwear shader in URP.☆35Updated 3 years ago
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- ☆33Updated 4 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆79Updated 3 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆67Updated 2 years ago
- Use Unity's timeline to blend material properties☆82Updated 2 years ago
- put all shader related notes and example script here☆43Updated 4 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆71Updated 2 years ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆46Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆37Updated 9 months ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- ☆18Updated 3 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆77Updated 8 months ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago