happy-turtle / foliage-windLinks
Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.
☆23Updated 3 years ago
Alternatives and similar repositories for foliage-wind
Users that are interested in foliage-wind are comparing it to the libraries listed below
Sorting:
- URP Lit shader with glittering effect☆16Updated 3 years ago
- This is a project to implment dynamic GI in unity URP☆13Updated 2 years ago
- ☆28Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- ☆15Updated 6 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated 11 months ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated 2 years ago
- Edge detection with Depth, Normal and MeshID.☆23Updated 11 months ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- A simple procedural skybox which has day and night in unity universal render pipeline☆12Updated 3 years ago
- Unity SDF generator for 2D images☆17Updated 3 years ago
- ☆14Updated last year
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- ☆18Updated 3 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆31Updated last year
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆31Updated 3 years ago
- A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is qu…☆14Updated last year
- Fast Kawase blur for Unity URP 2021 LTS☆16Updated last year
- An example of mesh deformation in Unity☆31Updated 4 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- A tool which allows to paint on light map.☆18Updated 5 years ago
- ☆36Updated 4 years ago
- Simple tool for Unity to paint vertex colors on meshes☆16Updated 4 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- ☆31Updated last year
- A small debugging tool to draw the editor scene with replacement shaders.☆22Updated 4 years ago