☆370Oct 16, 2025Updated 5 months ago
Alternatives and similar repositories for snapdragon-gsr
Users that are interested in snapdragon-gsr are comparing it to the libraries listed below
Sorting:
- the Snapdragon™ Game Super Resolution 2 for unity☆18Jan 13, 2025Updated last year
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆149Feb 20, 2026Updated 3 weeks ago
- FidelityFX Super Resolution☆39Sep 13, 2021Updated 4 years ago
- FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.☆348Dec 15, 2024Updated last year
- ☆78Updated this week
- Implementing Adaptive Virtual Texture in HDRP☆75Jul 12, 2025Updated 8 months ago
- Arm® Accuracy Super Resolution™☆97Jul 16, 2025Updated 8 months ago
- ☆70Feb 6, 2023Updated 3 years ago
- ☆62Updated this week
- Runtime Virtual Texture for Unity URP.☆155Dec 12, 2023Updated 2 years ago
- Arm® Accuracy Super Resolution™ Generic Library☆42Jun 23, 2025Updated 8 months ago
- ☆229Feb 27, 2024Updated 2 years ago
- C# localizable zero-allocation format string generator☆16Oct 27, 2025Updated 4 months ago
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆109Jan 21, 2025Updated last year
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Various Static/Realtime Cubemap Rendering Implementations in Unity.☆19Apr 7, 2025Updated 11 months ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆79Jun 6, 2024Updated last year
- Graphics Research for Unity Scriptable Render Pipeline.☆268Feb 23, 2026Updated 3 weeks ago
- ☆46Jan 12, 2023Updated 3 years ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆317Mar 27, 2023Updated 2 years ago
- The main repository for the FidelityFX SDK.☆1,616Feb 23, 2026Updated 3 weeks ago
- ground truth ambient occlusion in unity urp☆45Sep 1, 2025Updated 6 months ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆145Jun 24, 2024Updated last year
- Physical Light Unit for (URP) Universal Render Pipeline☆21Jun 29, 2025Updated 8 months ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆21Jul 3, 2019Updated 6 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆71Jan 12, 2025Updated last year
- Precomputed Radiance Transfer Global Illumination in Unity URP☆207May 21, 2023Updated 2 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆149Jul 27, 2025Updated 7 months ago
- 通过一个平滑方法把ShadowMap在明暗边 缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆67Sep 11, 2019Updated 6 years ago
- ☆32Jul 10, 2023Updated 2 years ago
- FidelityFX FSR 2 for the Unity URP☆133Jul 10, 2023Updated 2 years ago
- ToonRenderPipeline Unity6 RayTracing☆679Oct 6, 2025Updated 5 months ago
- NVIDIA Image Scaling SDK☆584Aug 22, 2022Updated 3 years ago
- Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 202…☆358Oct 3, 2023Updated 2 years ago
- A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.☆266Mar 2, 2026Updated 2 weeks ago
- 线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作☆320Feb 10, 2023Updated 3 years ago
- Preintegrated Subsurface Scattering☆14Aug 6, 2022Updated 3 years ago
- Two tools for Unity to deal with spherical harmonics☆161Jun 10, 2020Updated 5 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆231Apr 17, 2025Updated 11 months ago