Implementing Adaptive Virtual Texture in HDRP
☆75Jul 12, 2025Updated 8 months ago
Alternatives and similar repositories for HDRPVirtualTexture
Users that are interested in HDRPVirtualTexture are comparing it to the libraries listed below
Sorting:
- Runtime Virtual Texture for Unity URP.☆155Dec 12, 2023Updated 2 years ago
- Visibility Deferred Rendering☆14Sep 11, 2024Updated last year
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆71Jan 12, 2025Updated last year
- virtual texture for unity☆192Sep 9, 2019Updated 6 years ago
- Tools for working with Spherical Harmonics in Unity☆24May 23, 2024Updated last year
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆79Jun 6, 2024Updated last year
- Unity 主相机范围 扁平阴影☆70Mar 20, 2024Updated 2 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆268Feb 23, 2026Updated 3 weeks ago
- ☆57Apr 30, 2024Updated last year
- ☆70Feb 6, 2023Updated 3 years ago
- ☆64Dec 7, 2024Updated last year
- real-time atmosphere rendering in Unity URP☆102Sep 5, 2025Updated 6 months ago
- 3D Game Engine.☆23Nov 18, 2024Updated last year
- ☆73Nov 4, 2019Updated 6 years ago
- A Unity Project used for Learning GPU Driven Terrain Render☆426Jul 17, 2021Updated 4 years ago
- ☆33Aug 25, 2023Updated 2 years ago
- 一个GPUDriven学习工程☆90Jan 17, 2024Updated 2 years ago
- 本仓库用来备忘一些Unity相关的技术,包括API、算法、实现效果、某些问题的解决方案等。☆43Mar 30, 2025Updated 11 months ago
- Implement software virture texture using Unity 2019☆48Mar 12, 2020Updated 6 years ago
- Unity Bloom效果的五种实现方式,原理分析和性能对比,实现Mask Bloom功能,对项目提供使用决策。☆17Apr 4, 2019Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆149Jul 27, 2025Updated 7 months ago
- ☆229Feb 27, 2024Updated 2 years ago
- Unity mipmap streaming texture memory optimization solution☆102Nov 7, 2023Updated 2 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆71Feb 4, 2026Updated last month
- ☆22Aug 8, 2025Updated 7 months ago
- Shell based fur unity implementation.☆25Mar 21, 2025Updated last year
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆125Apr 22, 2023Updated 2 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆82Jun 16, 2023Updated 2 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- Nanite in Unity Now!☆100May 21, 2025Updated 10 months ago
- Alexander Sannikov's Radiance Cascades for Unity's URP☆165Nov 4, 2025Updated 4 months ago
- 批量替换shader工具☆20Mar 20, 2024Updated 2 years ago
- Unity可编程渲染管线造轮子项目☆302Nov 27, 2021Updated 4 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆207May 21, 2023Updated 2 years ago
- Show custom messages in Unity Editor.☆12Nov 13, 2024Updated last year
- 综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库☆269Jan 29, 2026Updated last month
- Procedural Virtual Texture with Unity Terrain☆258Mar 21, 2019Updated 7 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Mar 16, 2020Updated 6 years ago