Unity-Technologies / brg-shooter
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
☆302Updated last year
Alternatives and similar repositories for brg-shooter:
Users that are interested in brg-shooter are comparing it to the libraries listed below
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆216Updated 3 years ago
- A tool for monitoring the PlayableGraph in real-time within the Unity Editor.☆380Updated last month
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆449Updated 2 years ago
- Instancing & Animation library for Unity3D☆236Updated 10 months ago
- Modular utilities for shader stripping to drastically improve Unity build times☆358Updated 7 months ago
- Ready to Make Simple Unity's TimeLine Style Extension tools☆124Updated 3 years ago
- ☆175Updated last year
- Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective eno…☆150Updated 2 years ago
- Burst compatible Octree and Quadtree for Unity☆385Updated 10 months ago
- Pre-loading, Synchronicity, and Pooling for Unity Addressables☆238Updated last year
- ☆385Updated 3 years ago
- Examples from the Unity URP Cookbook e-book☆237Updated last year
- A Unity Sprite GPU Instancing Implementation Demo☆123Updated 2 years ago
- A Quadtree Native Collection for Unity DOTS☆370Updated last year
- Optimized implementation of camera stacking for UI only in HDRP.☆194Updated 2 weeks ago
- BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.☆173Updated 9 months ago
- ☆143Updated 2 years ago
- A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4☆91Updated this week
- Unity engine DOTS UI solution☆407Updated 5 years ago
- Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.☆501Updated 7 months ago
- Build in unity editor icons☆257Updated 10 months ago
- Scene Overdraw in Universal Render Pipeline.☆257Updated 2 years ago
- Unity animation object with gpu instancing.☆166Updated 6 years ago
- Unity Sprite mesh extension☆246Updated 10 months ago
- Unity Addressables Manager☆141Updated last year
- ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets☆201Updated 3 months ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆180Updated last year
- A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack☆158Updated 4 years ago
- Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing preci…☆165Updated 8 months ago
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆168Updated 3 years ago