danbaidong1111 / DanbaidongRPLinks
ToonRenderPipeline Unity6 RayTracing
☆569Updated 3 months ago
Alternatives and similar repositories for DanbaidongRP
Users that are interested in DanbaidongRP are comparing it to the libraries listed below
Sorting:
- 这是一个基于URP的开源仿原神卡通渲染项目☆663Updated 4 months ago
- A custom genshin-like toon shader, based on URP.☆320Updated last year
- This is a Honkai StarRail ToonLike Shader for unity(for URP)☆353Updated 2 months ago
- Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.☆841Updated 5 months ago
- This project is the implementation of FernRP Package, Include NPR/PBR.☆885Updated 6 months ago
- Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科☆492Updated 2 years ago
- Amplify Shader Editor Tutorial with Universal Render Pipeline☆340Updated this week
- 综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库☆226Updated 10 months ago
- A Lightweight, Flexible, Powerful Shader GUI System for Unity.☆1,220Updated last week
- 希望开源能够帮到所有人☆452Updated last year
- A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example☆225Updated 4 months ago
- Trying to be a Technical Artist.☆251Updated 2 years ago
- Unity Basic Shader☆612Updated last year
- A Unity sample project, for rendering Genshin characters like Nahida.☆369Updated last year
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆2,046Updated 2 years ago
- Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for dat…☆718Updated last year
- 布風骨物理エンジン☆605Updated last year
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,124Updated 2 years ago
- An example of a custom rendering pipeline that restores the rendering of HSR☆129Updated last year
- A genshin-like post processing render feature, based on URP.☆161Updated last year
- Madumpa's URP Stylized Lit Shader Repository☆562Updated last year
- Unity URP Shader 代码示例☆199Updated last month
- A向TA入门课工程文件☆466Updated 3 years ago
- An application of 3D Chinese Ink Painting Style shader using Unity☆422Updated 2 years ago
- A movement system made in Unity that attempts to replicate Genshin Impact Movement.☆606Updated 3 years ago
- unity bone cloth spring system,base by jobs☆1,147Updated 7 months ago
- A Toon Shader in Unity Universal Render Pipeline.☆1,232Updated last year
- The implementation of URP Genshin Like Character Shader used in my Zhihu Article.☆148Updated 3 years ago
- Fur shader implementation for URP☆1,229Updated 2 years ago
- ☆99Updated last year