VestLee / MagicRDC
☆27Updated last year
Related projects ⓘ
Alternatives and complementary repositories for MagicRDC
- HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)☆27Updated 10 months ago
- The main feature is to export mesh.Because I don't want to switch between other software to do this.So I wrote this thing.☆58Updated 2 years ago
- 一种性能与效果更平 衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆44Updated last year
- RenderDoc is a stand-alone graphics debugging tool.☆18Updated 4 years ago
- ☆20Updated 2 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 3 years ago
- HLSL Decompiler forked from 3Dmigoto☆90Updated 2 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 4 years ago
- a runtime virtural texture terrain for unity 5.6☆75Updated 2 years ago
- RenderDoc Mesh Parser For Unity☆65Updated 4 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆83Updated 4 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆40Updated 5 months ago
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆44Updated last year
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆62Updated last year
- 球谐光照学习项目☆51Updated 3 years ago
- Bloom Effect in Unity Build-in pipeline☆42Updated 2 years ago
- 一个GPUDriven学习工程☆56Updated 10 months ago
- Renderdoc.dll injector base on SeanPesce/d3d11-wrapper☆15Updated 5 months ago
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆47Updated 8 months ago
- ☆33Updated 11 months ago
- ☆67Updated last year
- Learning Base Shadow Map☆27Updated 7 years ago
- grass culling for unity ,Hi-Z +comput shader☆97Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- ☆17Updated 2 years ago
- ☆21Updated 3 years ago
- Runtime Virtual Texture for Unity URP.☆135Updated 11 months ago
- ☆68Updated 5 years ago