jaroslavstehlik / HRP
Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produce realtime lighting effects. Ideal for horror games.
☆17Updated 5 years ago
Alternatives and similar repositories for HRP:
Users that are interested in HRP are comparing it to the libraries listed below
- ☆15Updated 5 years ago
- ☆17Updated 7 years ago
- 基于深度的Bloom实现☆17Updated 6 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- ☆24Updated 5 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 3 months ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- A simple imposter implementation based on Unity☆16Updated 4 years ago
- Unity-URP-LinearSpaceUI☆17Updated last year
- ☆29Updated 7 years ago
- ☆10Updated 6 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- ☆16Updated 7 years ago
- Unity visual effect collection.☆15Updated 9 months ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆35Updated 4 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 5 years ago
- Unity Bake LightMap with light cullmask☆12Updated 5 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆43Updated 3 months ago
- color spreading post-processing effect in Unity☆42Updated 2 years ago
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago