Arm® Accuracy Super Resolution™
☆106Jul 16, 2025Updated last year
Alternatives and similar repositories for accuracy-super-resolution
Users that are interested in accuracy-super-resolution are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Arm® Accuracy Super Resolution™ Generic Library☆44Jun 23, 2025Updated last year
- Arm® Accuracy Super Resolution™ for Unreal® Engine☆60Jan 23, 2026Updated 6 months ago
- ☆402Oct 16, 2025Updated 9 months ago
- [SIGGRAPH Asia 2025] Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering☆19Nov 26, 2025Updated 8 months ago
- Neural Graphics Model Gym is a Python® toolkit for developing real-time Neural Graphics machine learning models.☆68Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆78Jun 30, 2026Updated 3 weeks ago
- Neural Super Sampling is a mobile-optimized temporal upscaling technique that uses machine learning to improve graphical fidelity, while …☆38Mar 6, 2026Updated 4 months ago
- [SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering☆106Jun 11, 2025Updated last year
- Examples showing how to use the Neural Graphics Model Gym☆15Updated this week
- Low-latency Space-time Supersampling for Real-time Rendering☆33Feb 1, 2024Updated 2 years ago
- A utility for building Vulkan API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.☆39Jul 1, 2026Updated 3 weeks ago
- Offline compilation and analysis of shaders in the Unity Editor.☆15Jan 7, 2026Updated 6 months ago
- The main repository for the FidelityFX SDK.☆1,747Jun 24, 2026Updated last month
- ☆38Apr 17, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Godot's SDFGI on top of Microsoft's MiniEngine.☆45Dec 14, 2024Updated last year
- Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.☆31Jun 1, 2025Updated last year
- ☆31Updated this week
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆17Jun 5, 2021Updated 5 years ago
- FidelityFX Super Resolution☆39Sep 13, 2021Updated 4 years ago
- ☆48Jan 12, 2023Updated 3 years ago
- A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.☆278May 8, 2026Updated 2 months ago
- Unofficial re-implementation of a neural supersampling model for real-time rendering☆32Jan 30, 2024Updated 2 years ago
- ☆51Jan 3, 2026Updated 6 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Yet another cross-platform renderer with hardware ray-tracing support.☆46Updated this week
- ☆15Mar 24, 2023Updated 3 years ago
- Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees☆18Apr 22, 2024Updated 2 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- Half-edge structure library for Unity (experimental; unfinished)☆28Jul 21, 2025Updated last year
- A minimal FPS counter for the Universal Render Pipeline (URP), built with an obsessive focus on low runtime overhead.☆24Jul 16, 2026Updated last week
- A path-tracer for the original Quake game☆73Jun 9, 2026Updated last month
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆165Jul 16, 2026Updated last week
- Datasets and benchmarks for neural Monte Carlo denoising.☆24Apr 18, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An implementation of MLP using DX12 cooperative vector.☆18Jul 10, 2026Updated 2 weeks ago
- MILO perceptual quality metric☆27Apr 30, 2026Updated 2 months ago
- Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.☆69Jan 18, 2022Updated 4 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆197Jun 22, 2026Updated last month
- test code for Unity built-in shader internalskinning.compute☆49Sep 13, 2018Updated 7 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆45Jun 1, 2025Updated last year
- How to do DXT/BCn texture compression in Unity using compute shaders☆101Jul 4, 2023Updated 3 years ago