Smerity / montelight-cppLinks
Faster raytracing through importance sampling, rejection sampling, and variance reduction
☆23Updated 11 years ago
Alternatives and similar repositories for montelight-cpp
Users that are interested in montelight-cpp are comparing it to the libraries listed below
Sorting:
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- lucille global illumination renderer☆92Updated 16 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Random projects that are ok to be public, like blog stuff☆119Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Embree Example Renderer☆105Updated 8 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆77Updated 9 years ago
- ☆90Updated 13 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- ☆143Updated 6 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆67Updated 5 years ago
- The layer laboratory☆95Updated 2 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 8 months ago
- My very first ray tracer implementation.☆125Updated 6 years ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A small, reference GI renderer☆157Updated 8 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- ☆114Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- ☆62Updated 7 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 12 years ago
- Offline renderer used for my blog posts☆107Updated 7 years ago