Smerity / montelight-cpp
Faster raytracing through importance sampling, rejection sampling, and variance reduction
☆21Updated 10 years ago
Alternatives and similar repositories for montelight-cpp:
Users that are interested in montelight-cpp are comparing it to the libraries listed below
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- A micropolygon rasterizer written in OpenCL☆38Updated 10 years ago
- CUDA optimized Path Tracer☆11Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- RichieSam's Adventures in Path Tracing☆20Updated 9 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 7 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- A CUDA based, realtime interactive pathtracer☆26Updated 7 years ago
- Photorealistic physically-based renderer☆43Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- REYES renderer in C++☆19Updated 3 years ago
- Spectral Path Tracer☆62Updated last year
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Libraries for GPU FX simulation & rendering☆59Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆16Updated 8 years ago
- 3D painting tool☆38Updated 11 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago