SarahWeiii / CoACD
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
☆612Updated last month
Alternatives and similar repositories for CoACD:
Users that are interested in CoACD are comparing it to the libraries listed below
- Automatically exported from code.google.com/p/v-hacd☆1,491Updated 3 weeks ago
- An extension of the Flexible Collision Library☆414Updated last week
- The V-HACD library decomposes a 3D surface into a set of "near" convex parts.☆165Updated 7 months ago
- Fast Tetrahedral Meshing in the Wild☆459Updated 2 weeks ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆792Updated 9 years ago
- ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups☆633Updated last year
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆173Updated 8 months ago
- Robust, intersection-free, simulations of rigid bodies.☆161Updated last month
- Parallelized triangle mesh --> continuous signed distance field on CPU☆463Updated last year
- ☆112Updated 2 years ago
- Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig☆159Updated 2 months ago
- Mesh processing library☆606Updated this week
- A library for detecting and resolving intersections between two surface meshes.☆446Updated 3 weeks ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆340Updated 3 years ago
- GPU-optimized version of the MuJoCo physics simulator, designed for NVIDIA hardware.☆385Updated this week
- A set of reusable functions to integrate IPC into an existing simulation.☆246Updated last week
- A curated list of awesome collision detection libraries and resources☆924Updated last year
- Position based dynamics in Unity☆311Updated 3 years ago
- ☆708Updated 4 years ago
- Python binding of FCL library☆228Updated 2 months ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆300Updated last year
- ☆208Updated this week
- fast distance and ray intersection queries☆375Updated last week
- A Library for Squashing Things☆190Updated 2 years ago
- Simple rigid-body physics simulator powered by XPBD.☆153Updated last year
- Introductory set of tutorials for using the Unity plugin of MuJoCo with the ML-Agents framework.☆47Updated 5 months ago
- Converts an input mesh to a signed distance field (SDF)☆347Updated 6 months ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,162Updated 3 weeks ago
- Gaia Physics Engine☆634Updated 5 months ago
- Calculate signed distance fields for arbitrary meshes☆1,098Updated last year