Unity-Technologies / VHACDLinks
The V-HACD library decomposes a 3D surface into a set of "near" convex parts.
☆200Updated last year
Alternatives and similar repositories for VHACD
Users that are interested in VHACD are comparing it to the libraries listed below
Sorting:
- Simple and fast IK solver for Unity☆165Updated 2 years ago
- Real-Time Locomotion on Soft Grounds with Dynamic Footprints - 2022 - Frontiers in Virtual Reality☆184Updated 2 years ago
- A small project showing off the Inverse dynamics available in Unity☆110Updated 3 years ago
- An easy to understand, open source implementation of Inverse Kinematics for Unity 3D☆177Updated 5 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆317Updated 6 months ago
- Drecon implementation☆124Updated 2 years ago
- ☆226Updated last year
- From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)☆235Updated 2 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆223Updated 7 months ago
- A Unity package to make runtime procedural mesh generation more flexible.☆372Updated last year
- Unity implementation of V-HACD. Creates accurate convex colliders with correctly wrapped concave segments.☆80Updated 3 years ago
- ☆230Updated 2 years ago
- Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how …☆325Updated this week
- NURBS spline/surface library for Unity☆165Updated 2 years ago
- Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.☆133Updated 4 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆237Updated last year
- Runtime transform handle for Unity.☆166Updated 2 years ago
- A grid shader for Unity 🌐☆265Updated 2 years ago
- An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls☆209Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆204Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆243Updated last year
- A collection of scenes showcasing usage of the new HDRP water system☆238Updated 2 years ago
- ☆245Updated 2 years ago
- Unity Inverse Kinematics made easy☆427Updated 2 years ago
- Softbodies, jiggly items and other slimy stuff in Unity☆250Updated 5 years ago
- This repository has migrated to Unity-Technologies/VHACD☆69Updated 3 years ago
- Mesh voxelization in Unity☆251Updated 4 years ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆381Updated 6 months ago
- Optimized implementation of camera stacking for UI only in HDRP.☆220Updated 6 months ago
- Position based dynamics in Unity☆326Updated 3 years ago