AnkaChan / GaiaLinks
Gaia Physics Engine
☆823Updated 2 months ago
Alternatives and similar repositories for Gaia
Users that are interested in Gaia are comparing it to the libraries listed below
Sorting:
- Multiresolution Sparse Block Grids (MSBG) library☆157Updated 6 months ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆229Updated last year
- Real-time physical light transport (PLT) framework☆248Updated 2 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆585Updated 3 months ago
- A tiny version of VBD, focused on mass spring strand simulation.☆128Updated last year
- fast distance and ray intersection queries☆443Updated last month
- A research-oriented elastic body simulator☆390Updated 3 years ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆655Updated this week
- ☆775Updated 4 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆192Updated 8 months ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆590Updated 4 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆642Updated this week
- Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination☆861Updated 2 months ago
- A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, a…☆257Updated 4 months ago
- Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.☆261Updated last month
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆1,539Updated this week
- A Free-Space Diffraction BSDF - implementation and scenes☆82Updated last year
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆819Updated 10 years ago
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆240Updated 2 years ago
- A repository with a variety of meshes with minimal licensing requirements.☆239Updated last year
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆650Updated last year
- An open source programming resource intended for graphics programmers.☆316Updated 2 weeks ago
- A curated list of awesome Universal Scene Description (OpenUSD) resources and projects☆603Updated 2 months ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆746Updated last year
- A Library for Squashing Things☆201Updated 3 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆177Updated last year
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆334Updated 3 months ago
- ☆183Updated last year
- A modern C++ BVH construction and traversal library☆1,116Updated 5 months ago
- Example scenes for pbrt-v4☆459Updated 2 years ago