AnkaChan / GaiaLinks
Gaia Physics Engine
☆788Updated 3 weeks ago
Alternatives and similar repositories for Gaia
Users that are interested in Gaia are comparing it to the libraries listed below
Sorting:
- A tiny version of VBD, focused on mass spring strand simulation.☆122Updated last year
- fast distance and ray intersection queries☆437Updated last week
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆220Updated last year
- Multiresolution Sparse Block Grids (MSBG) library☆152Updated 4 months ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆642Updated this week
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆188Updated 7 months ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆577Updated last month
- Real-time physical light transport (PLT) framework☆247Updated 2 years ago
- A research-oriented elastic body simulator☆387Updated 3 years ago
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆1,048Updated last week
- A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, a…☆250Updated 3 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆634Updated 3 weeks ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆581Updated 2 months ago
- A repository with a variety of meshes with minimal licensing requirements.☆239Updated last year
- Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination☆829Updated last month
- ☆183Updated last year
- Single-header dependency-free BVH construction and traversal library.☆1,019Updated last month
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆255Updated last month
- The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions …☆142Updated 3 months ago
- ☆745Updated 4 years ago
- NVIDIA RTX Mega Geometry SDK☆173Updated last month
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆235Updated 2 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆175Updated 11 months ago
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆640Updated last year
- Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.☆253Updated last week
- A Library for Squashing Things☆200Updated 3 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆733Updated last year
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆388Updated 10 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆247Updated 3 weeks ago
- a programming library with geometric algorithms☆2,264Updated 2 weeks ago