AnkaChan / GaiaLinks
Gaia Physics Engine
☆807Updated last month
Alternatives and similar repositories for Gaia
Users that are interested in Gaia are comparing it to the libraries listed below
Sorting:
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆222Updated last year
- fast distance and ray intersection queries☆440Updated 3 weeks ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆584Updated 2 months ago
- Real-time physical light transport (PLT) framework☆249Updated 2 years ago
- A tiny version of VBD, focused on mass spring strand simulation.☆127Updated last year
- Multiresolution Sparse Block Grids (MSBG) library☆155Updated 5 months ago
- Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination☆840Updated last month
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆191Updated 8 months ago
- ☆748Updated 4 years ago
- A research-oriented elastic body simulator☆388Updated 3 years ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆653Updated this week
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆1,516Updated this week
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆240Updated 2 years ago
- Single-header dependency-free BVH construction and traversal library.☆1,030Updated 2 weeks ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆587Updated 3 months ago
- A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, a…☆253Updated 3 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆178Updated last year
- Specification and reference implementation for the OpenPBR Surface shading model☆639Updated last month
- A Free-Space Diffraction BSDF - implementation and scenes☆83Updated last year
- Code accompanying the blog post on bvh construction.☆434Updated last year
- Physically-based CPU and GPU ray-tracer☆375Updated last week
- An open source programming resource intended for graphics programmers.☆315Updated 3 weeks ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆401Updated 11 months ago
- A Library for Squashing Things☆201Updated 3 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆480Updated 4 months ago
- ☆183Updated last year
- A repository with a variety of meshes with minimal licensing requirements.☆240Updated last year
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆644Updated last year
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆276Updated last month
- An AI-targeted physical simulation platform.☆278Updated last week