UPC-ViRVIG / SdfLibLinks
SdfLib is a library for accelerating the queries of signed distance fields from triangle meshes
☆57Updated 6 months ago
Alternatives and similar repositories for SdfLib
Users that are interested in SdfLib are comparing it to the libraries listed below
Sorting:
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆65Updated last year
- Code for our Siggraph 24 Paper Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes☆38Updated 5 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆145Updated 2 months ago
- ☆117Updated 3 years ago
- This is the first fully GPU Optimized IPC framework☆129Updated 4 months ago
- ☆30Updated last year
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆57Updated 8 months ago
- A library for performing proximity queries on a pair of geometric models composed of triangles☆76Updated 4 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated 11 months ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆149Updated this week
- REDMAX: Efficient & Flexible Approach for Articulated Dynamics☆105Updated last year
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated 4 months ago
- A set of reusable functions to integrate IPC into an existing simulation.☆255Updated last week
- ☆56Updated 6 years ago
- Robust, intersection-free, simulations of rigid bodies.☆166Updated last month
- ☆126Updated 3 years ago
- ☆63Updated 2 months ago
- Discrete shell energy, and its derivatives and Hessian.☆69Updated 10 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 3 years ago
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆20Updated 3 months ago
- A library for various continuous collision detection algorithms.☆59Updated 2 years ago
- Code for "Cascading upper bounds for triangle soup Pompeiu-Hausdorff distance" (SGP 2024). Authors: Leonardo Sacht and Alec Jacobson.☆22Updated last month
- Contact model for 3D elastic rod simulations. Framework for flagella bundling.☆11Updated last year
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆89Updated 5 years ago
- GPU implementation of collision detection via spatial subdivision☆33Updated 4 years ago
- eXtended Position based dynamics implementation with soft body virtual cutting☆78Updated 2 years ago
- A Library for Squashing Things☆197Updated 2 years ago
- CUDA implementation of a linear bounding volume hierarchy (LBVH).☆12Updated 8 months ago
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆113Updated 2 months ago