paulgb / wgsl-playgroundLinks
☆68Updated 2 years ago
Alternatives and similar repositories for wgsl-playground
Users that are interested in wgsl-playground are comparing it to the libraries listed below
Sorting:
- A WGSL playground inspired by Shadertoy.☆119Updated 2 years ago
- Validate wgsl in rust projects☆91Updated 2 months ago
- Trivially run wasm applications and examples in the browser☆89Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆193Updated 4 months ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Library for post-process antialiasing☆111Updated 2 months ago
- Backend code to use egui with wgpu.☆116Updated 5 months ago
- A tweening library for Rust☆66Updated 8 months ago
- ☆200Updated last week
- Simple profiler scopes for wgpu using timer queries☆124Updated 3 months ago
- An integration to parse and render Lottie with Vello.☆128Updated last week
- ☆34Updated 2 years ago
- shadertoy.com shaders ported to Rust-GPU☆165Updated last month
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆138Updated 2 years ago
- A template rust project to be productive in wgpu, with hot reload and wasm export☆44Updated last year
- 3d transformation gizmo☆294Updated last month
- A simple library for animation in Rust☆138Updated 3 years ago
- Plotting library for the Bevy game engine.☆85Updated 4 months ago
- Generic and extensible egui widgets to create analog synthesizer-like UI with data-oriented API☆157Updated 9 months ago
- Send and receive MIDI data to and from bevy using DAWS or MIDI Controllers☆71Updated 3 months ago
- A Bevy plugin that integrates FunDSP into Bevy.☆80Updated last year
- Simple example on how to use egui with wgpu and winit.☆93Updated 3 years ago
- Primitive types for styling vector graphics.☆75Updated this week
- wgpu fragment shader experimentation application, written with Iced.☆112Updated last year
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 2 months ago
- 📜A simple 2D text renderer for wgpu📜☆131Updated 2 weeks ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- Polyline Rendering for Bevy☆209Updated last month
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆62Updated 2 weeks ago
- A Rust promise for games and immediate mode GUIs☆149Updated 2 years ago