fralonra / wgshadertoy
A WGSL playground inspired by Shadertoy.
☆101Updated last year
Alternatives and similar repositories for wgshadertoy:
Users that are interested in wgshadertoy are comparing it to the libraries listed below
- ☆150Updated this week
- A 3d gizmo for transforming entities in Bevy.☆161Updated 2 months ago
- Simple profiler scopes for wgpu using timer queries☆98Updated last week
- Fast AABB rendering plugin for Bevy Engine.☆90Updated 9 months ago
- ☆61Updated last year
- 3d transformation gizmo☆225Updated 2 months ago
- Fast prototyping 3D engine☆104Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆160Updated 2 months ago
- Trivially run wasm applications and examples in the browser☆80Updated 8 months ago
- ☆63Updated 2 years ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆205Updated last month
- Cloth engine for Bevy☆93Updated 3 weeks ago
- Animation graphs in Bevy!☆106Updated this week
- ☆99Updated last month
- Bevy plugin for procedural modelling, inspired by [Blender's geometry nodes]☆73Updated last week
- Polyline Rendering for Bevy☆178Updated 3 weeks ago
- ☆33Updated last year
- ☆57Updated 2 months ago
- An integration to render with Vello in Bevy game engine.☆150Updated last month
- Validate wgsl in rust projects☆79Updated 7 months ago
- A prototype plugin providing a simple line drawing api for bevy.☆143Updated 7 months ago
- A bevy 3D text mesh generator for displaying text☆66Updated 10 months ago
- Sdf 2d shape renderer for Bevy☆146Updated 2 months ago
- A plugin to use the kajiya renderer with bevy☆112Updated 2 years ago
- Simple example on how to use egui with wgpu and winit.☆81Updated 2 years ago
- Procedural texture library☆90Updated 7 months ago
- ☆138Updated last year
- A flexible `bevy_state` alternative☆19Updated this week
- Library for post-process antialiasing☆101Updated this week
- Build your node graph applications in Rust, using egui☆57Updated last month