Hydra Renderer engine (core)
☆29Feb 4, 2025Updated last year
Alternatives and similar repositories for HydraCore
Users that are interested in HydraCore are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Hydra Renderer infrastructure layer☆25Mar 19, 2026Updated 5 months ago
- kernel_slicer☆22Aug 21, 2026Updated last week
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 4 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Jun 16, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆20Sep 5, 2023Updated 2 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated last month
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆67Feb 5, 2021Updated 5 years ago
- ☆18Mar 26, 2026Updated 5 months ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆34Aug 6, 2022Updated 4 years ago
- ☆19Jan 6, 2021Updated 5 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- generic computational task management system☆26Updated this week
- ☆27Oct 15, 2024Updated last year
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆19Dec 6, 2019Updated 6 years ago
- An interactive OpenCL wavefront path tracer☆77Jun 4, 2024Updated 2 years ago
- Procedural Building Generator and City Spawner☆10Apr 26, 2018Updated 8 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Numerical linear algebra course, AI Masters, Fall 2024☆12Jan 6, 2025Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆87Oct 12, 2024Updated last year
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 3 years ago
- Extended light filters for the ever-awesome Arnold Renderer☆12Mar 7, 2017Updated 9 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆61Oct 11, 2022Updated 3 years ago
- Physically-based shading experiments in Arnold renderer.☆31Jan 27, 2023Updated 3 years ago
- A cross-platform programmable shading language ( CPU only )☆60Jul 4, 2024Updated 2 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 4 years ago
- Standalone distribution of the Lumen path tracer☆27Jul 8, 2021Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 7 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated last year
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- Easy, simple path trace renderer.☆56Jul 12, 2026Updated last month
- ☆20Nov 14, 2019Updated 6 years ago
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- ☆27Dec 31, 2021Updated 4 years ago