PetrVevoda / pragueskymodel
Prague Sky Model
☆21Updated last year
Alternatives and similar repositories for pragueskymodel:
Users that are interested in pragueskymodel are comparing it to the libraries listed below
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- ☆13Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆48Updated last week
- Source code for the EON rough diffuse BRDF model☆29Updated last month
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- Hydra Renderer engine (core)☆30Updated last month
- CUDA based Pathtracing Offline and Realtime Renderer☆34Updated this week
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 2 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Updated last year
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆92Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- ☆25Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated last year
- ☆54Updated 8 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A compute/workgraph workload running inside the Cauldron framework☆23Updated last year
- Collection of meshlet generation algorithms☆100Updated last week
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago