QuantitativeBytes / qbGradientLinks
qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principles of the method for educational purposes.
☆12Updated 4 years ago
Alternatives and similar repositories for qbGradient
Users that are interested in qbGradient are comparing it to the libraries listed below
Sorting:
- Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).☆15Updated 8 years ago
- C++ Library for Planar Visibility Computations☆27Updated 3 years ago
- REDMAX: Efficient & Flexible Approach for Articulated Dynamics☆108Updated last year
- Physics simulation using displacement based dynamics☆13Updated 4 years ago
- Sphere-Tree Construction Toolkit (unofficial repository)☆49Updated 11 months ago
- Implementation of the GJK collision detection algorithm in MATLAB.☆26Updated 7 years ago
- tiny toy rigid body sim in python☆34Updated 3 years ago
- A C++ library for kinematics and dynamics of articulated rigid body systems.☆89Updated 8 years ago
- Quick 'n dirty implementation of Featherstone's Articulated Bodies Algorithm☆13Updated 11 years ago
- An updated build of PEEL dedicated to PhysX☆141Updated 7 months ago
- Common utility functions and algorithms for robotics work used by ARC & ARM labs and TRI.☆24Updated last month
- Rigid body model of a simple humanoid robot. Model available : urdf + srdf☆10Updated 2 months ago
- Samplers to obtain pointclouds from CAD meshes☆10Updated 4 months ago
- ☆28Updated last year
- Visualize Legged Robot Trajectories with Unreal Engine☆47Updated 6 years ago
- ☆34Updated 4 years ago
- Blender Render Package for OpenGL animations☆14Updated 4 years ago
- A high-performance CUDA-based physics simulation sandbox for soft robotics and reinforcement learning.☆99Updated 5 years ago
- approximate a mesh with a set of spheres☆32Updated 4 years ago
- URDF description of the JVRC humanoid model☆15Updated last year
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆180Updated last month
- Examples of generating and using irregular grids☆49Updated last year
- 🚀 CUDA path tracer running 2× faster than RTX☆42Updated 5 months ago
- Collision detection benchmarks for the paper "Collision Detection Accelerated: An Optimization Perspective" published at RSS 2022☆30Updated 3 years ago
- GPU-Accelerated Trajectory Optimization☆33Updated 3 months ago
- A python framework for writing warp-based simulations running on the gpu with an opengl viewer☆25Updated 2 years ago
- Automatic Optimal Capsule and Box collision primitives generator and inertia approximator given a URDF or XACRO file☆22Updated 6 years ago
- Simulation environment for rigid body dynamics featuring rewindable variables, visualization, and the Java progamming language.☆13Updated last year
- ☆31Updated 7 months ago
- Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation☆49Updated 3 years ago