QuantitativeBytes / qbGradientLinks
qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principles of the method for educational purposes.
☆12Updated 4 years ago
Alternatives and similar repositories for qbGradient
Users that are interested in qbGradient are comparing it to the libraries listed below
Sorting:
- Blender Render Package for OpenGL animations☆14Updated 4 years ago
- Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).☆15Updated 8 years ago
- engine☆18Updated 13 years ago
- A place for me to store my code while reading through Real Time Collision Detection by Christer Ericson☆10Updated 4 years ago
- C++ Library for Planar Visibility Computations☆27Updated 3 years ago
- Implementation of the GJK collision detection algorithm in MATLAB.☆26Updated 7 years ago
- Omniverse Kit C++ Extension Template☆85Updated 2 months ago
- A high-performance CUDA-based physics simulation sandbox for soft robotics and reinforcement learning.☆99Updated 5 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 3 years ago
- tiny toy rigid body sim in python☆34Updated 3 years ago
- approximate a mesh with a set of spheres☆32Updated 4 years ago
- Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation☆49Updated 3 years ago
- Visualize Legged Robot Trajectories with Unreal Engine☆47Updated 6 years ago
- Examples of generating and using irregular grids☆49Updated last year
- A C++ library for kinematics and dynamics of articulated rigid body systems.☆89Updated 8 years ago
- C++ adaptive grid for fast collision detection between AABB particles.☆23Updated 2 years ago
- ☆26Updated 4 years ago
- An updated build of PEEL dedicated to PhysX☆141Updated 7 months ago
- Rigid body model of a simple humanoid robot. Model available : urdf + srdf☆10Updated 2 months ago
- Header only C++ library for decomposing and slicing concave polygons into convex polygons☆74Updated 5 years ago
- Terrain Generator with Erosion☆46Updated 6 years ago
- Quick 'n dirty implementation of Featherstone's Articulated Bodies Algorithm☆13Updated 11 years ago
- C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applicati…☆74Updated last week
- URDF description of the JVRC humanoid model☆15Updated last year
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 6 years ago
- Procedural terrain generator recreating the Swiss topology☆38Updated 6 years ago
- Common utility functions and algorithms for robotics work used by ARC & ARM labs and TRI.☆24Updated last month
- Informed Rapidly-exploring Random Tree-Star with C# Programming☆10Updated 4 years ago
- ☆28Updated last year
- Piece-wise quadratic curves interpolating local maximum curvature points.☆11Updated 4 years ago