111116 / sphere-set-approximationLinks
approximate a mesh with a set of spheres
☆30Updated 4 years ago
Alternatives and similar repositories for sphere-set-approximation
Users that are interested in sphere-set-approximation are comparing it to the libraries listed below
Sorting:
- Source code for the article "Creating Looping Animations from Motion Capture"☆62Updated last year
- ☆57Updated last month
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- Source code for the article "Quaternion Weighted Average"☆34Updated 11 months ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- tiny toy rigid body sim in python☆34Updated 3 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆113Updated 2 years ago
- Robust, intersection-free, simulations of rigid bodies.☆165Updated last month
- Source code for the article "Joint Limits"☆82Updated 11 months ago
- Source code for the article Propagating Velocities through Animation Systems☆38Updated last year
- REDMAX: Efficient & Flexible Approach for Articulated Dynamics☆105Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- ☆122Updated last month
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆62Updated 11 months ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- ☆21Updated last year
- ☆63Updated 6 years ago
- A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, pe…☆96Updated 2 weeks ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆175Updated 11 months ago
- An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL☆44Updated last year
- Physics-based Scene Synthesis for Deep Learning☆62Updated 3 years ago
- Source code and data for "Correspondence-Free Material Reconstruction using Sparse Surface Constraints", CVPR 2020☆24Updated 5 years ago
- ☆31Updated 3 years ago
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- A collection of papers about physically-based animation for deformable bodies☆12Updated 3 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Public code release of "Surface-Filling Curve Flows via Implicit Medial Axes" by Yuta Noma, Silvia Sellán, Nicholas Sharp, Karan Singh, A…☆37Updated 8 months ago
- SdfLib is a library for accelerating the queries of signed distance fields from triangle meshes☆57Updated 5 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆144Updated last month