sheldona / contactFrictionSimLinks
☆21Updated 3 years ago
Alternatives and similar repositories for contactFrictionSim
Users that are interested in contactFrictionSim are comparing it to the libraries listed below
Sorting:
- ☆21Updated 2 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆35Updated 3 years ago
- ☆32Updated last year
- ☆55Updated 6 years ago
- ☆52Updated last year
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆146Updated 6 months ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆64Updated this week
- This is a fast GPU SPH framework☆21Updated 4 months ago
- This is a simple version including dense sovler only.☆23Updated 4 years ago
- A massively parallel high performance GPU Cosserat Rods Simulator☆50Updated 2 months ago
- ☆125Updated 3 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆18Updated last month
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆93Updated 5 years ago
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- ☆32Updated 3 years ago
- ☆40Updated 6 years ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆38Updated 3 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆16Updated 9 months ago
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆18Updated 2 years ago
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆53Updated this week
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆93Updated last year
- ☆31Updated 2 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆121Updated last year
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 6 years ago
- Optimization-based implicit material point method☆54Updated last month
- ☆91Updated 7 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆67Updated 11 years ago
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆64Updated last month