tay10r / lbvh
A library for constructing and traversing LBVHs.
☆17Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for lbvh
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆52Updated 5 years ago
- GPU Accelerated Rasterizer written in CUDA☆37Updated 7 years ago
- ☆82Updated 6 months ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 3 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 6 months ago
- Signed Distance Function from triangle mesh.☆91Updated 5 years ago
- ☆18Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 weeks ago
- A high performance and friendly GPU LBVH implementation.☆12Updated last month
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆22Updated 7 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆46Updated 3 weeks ago
- found and rescued from code.google.com☆69Updated 8 years ago
- Dual Marching Cubes Implementation in C++☆61Updated 4 years ago
- nanothread — Minimal thread pool for task parallelism☆57Updated 6 months ago
- Collection of meshlet generation algorithms☆93Updated 10 months ago
- CIS565: CUDA Rasterizer☆16Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆29Updated 2 years ago
- Research project on benefits of NVIDIA Task and Mesh Shaders☆25Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- KD tree optimization for path tracing☆41Updated 7 years ago
- A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file☆62Updated last year
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆59Updated 5 years ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆37Updated last year
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆164Updated 2 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆77Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆22Updated this week