iamyoukou / sdf3dLinks
3D Signed Distance Field
☆43Updated 3 years ago
Alternatives and similar repositories for sdf3d
Users that are interested in sdf3d are comparing it to the libraries listed below
Sorting:
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆175Updated 11 months ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆69Updated 2 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆127Updated 3 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆101Updated 2 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆34Updated 7 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆304Updated last year
- With adaptive merging we reduce computation time in rigid body simulations.☆43Updated 4 years ago
- 3D model remeshing using voronoi diagram☆26Updated 2 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆107Updated 5 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Global Illumination using Spherical Harmonics☆78Updated 4 years ago
- SDF-based collision detection with MPM-based simulation☆40Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- ☆32Updated 3 years ago
- eXtended Position based dynamics implementation with soft body virtual cutting☆78Updated 2 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆119Updated 5 months ago
- ☆19Updated 4 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- GPU Accelerated Rasterizer written in CUDA☆42Updated 7 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- ☆83Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 6 months ago
- found and rescued from code.google.com☆71Updated 9 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago