mjjq / ConvexDecomposition
Header only C++ library for decomposing and slicing concave polygons into convex polygons
☆70Updated 4 years ago
Alternatives and similar repositories for ConvexDecomposition:
Users that are interested in ConvexDecomposition are comparing it to the libraries listed below
- Fast and lightweight class for Bezier curves of any order in C++☆104Updated 4 months ago
- A nano spline library in modern C++.☆116Updated 5 months ago
- Package provides C++ implementation of spline interpolation☆136Updated 3 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆139Updated 3 years ago
- Explicit Corridor Map implementation☆27Updated 9 years ago
- C++ implementation of the 3D QuickHull algorithm☆276Updated 8 months ago
- Header-only single-class implementation of Quickhull algorithm for convex hulls finding in arbitrary dimension (>1) space.☆73Updated 2 years ago
- C++ implementation of GJK and EPA algorithms for 2D collision detection☆21Updated 8 years ago
- RSMotion - C++ Library for Reeds-Shepp Cars☆47Updated 5 years ago
- Approximate Convex Decomposition of Polygons☆43Updated 5 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆39Updated 4 years ago
- PH-Tree C++ implementation☆29Updated this week
- Tiny 2D Geometry Library☆28Updated 6 years ago
- Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig☆153Updated 3 weeks ago
- Library of cubic spline utilities☆323Updated last year
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- A* algorithms for 2D gridmaps. The fastest one, until you prove me wrong☆62Updated 5 years ago
- 2D signed distance field☆19Updated 3 years ago
- A library for performing proximity queries on a pair of geometric models composed of triangles☆71Updated 4 years ago
- A really fast C++ library for Delaunay triangulation of 2D points☆165Updated 5 months ago
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆56Updated 7 months ago
- approximate a mesh with a set of spheres☆22Updated 3 years ago
- Cubic B-Spline implementation in C++ templates☆95Updated 7 months ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆24Updated 4 months ago
- Sphere-Tree Construction Toolkit (unofficial repository)☆35Updated 3 weeks ago
- 2D Delaunay triangulation (dela) - super stable (bella!)☆228Updated last year
- C++ routines to compute spline curves in nD☆42Updated 5 years ago
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features☆55Updated last month
- Distance Transforms of Sampled Functions☆58Updated 6 years ago