sueda / brender
Blender Render Package for OpenGL animations
☆15Updated 3 years ago
Related projects: ⓘ
- Simulation tools for animating interacting soft objects☆29Updated 2 weeks ago
- With adaptive merging we reduce computation time in rigid body simulations.☆42Updated 3 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆47Updated 2 months ago
- Optimization-based implicit material point method☆41Updated 3 years ago
- ☆48Updated 4 months ago
- CMake build system for the Vega FEM package☆13Updated 9 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆13Updated last year
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆33Updated 2 years ago
- ☆21Updated 2 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆29Updated 2 years ago
- SDF-based collision detection with MPM-based simulation☆34Updated 2 years ago
- ☆16Updated 4 years ago
- ☆17Updated last year
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆46Updated 7 years ago
- Jet Framework's rendering resources☆32Updated 4 years ago
- A position-based physics engine☆14Updated last year
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆33Updated 6 years ago
- B.Sc. Thesis Simulation of Snow☆33Updated 5 years ago
- ☆24Updated 5 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆32Updated last month
- BlenderPartioTools is an open-source add-on to import particle data in Blender.☆32Updated 4 years ago
- ☆11Updated 7 years ago
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆95Updated 4 years ago
- ☆29Updated 2 years ago
- PIC/FLIP/APIC fluid simulation☆32Updated 3 years ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆48Updated 7 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆18Updated last year
- Work in progress object cutting based on Nvidia Flex☆12Updated 3 years ago
- 3D Deformable Solid Simulator using the Finite Element Method☆12Updated 6 years ago