AirGuanZ / cujLinks
Run-time program generator embedded in C++
☆29Updated 3 years ago
Alternatives and similar repositories for cuj
Users that are interested in cuj are comparing it to the libraries listed below
Sorting:
- ☆26Updated 3 years ago
- ☆25Updated 3 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Physically based renderer☆28Updated 3 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- My renderer for learning☆20Updated 5 years ago
- nanothread — Minimal thread pool for task parallelism☆82Updated this week
- Renderer and BVH traversal library☆59Updated 9 months ago
- Rust frontend to LuisaCompute and more!☆56Updated 8 months ago
- ☆17Updated 7 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆41Updated this week
- physically based path tracer on gpu☆56Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 7 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 7 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Vision is a GPU physically based renderer☆42Updated last week
- A modular physically-based photorealistic global illumination renderer☆17Updated 3 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated last month
- ☆55Updated 9 years ago