AirGuanZ / cujLinks
Runtime program generator embedded in C++
☆29Updated 3 years ago
Alternatives and similar repositories for cuj
Users that are interested in cuj are comparing it to the libraries listed below
Sorting:
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- ☆26Updated 3 years ago
- ☆25Updated 3 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Shader Playground on LuisaCompute☆13Updated 2 years ago
- Physically based renderer☆28Updated 3 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 3 years ago
- My renderer for learning☆20Updated 5 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Rust frontend to LuisaCompute and more!☆56Updated 9 months ago
- Renderer and BVH traversal library☆59Updated 11 months ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- nanothread — Minimal thread pool for task parallelism☆85Updated last month
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆58Updated 2 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- ☆23Updated 2 weeks ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆44Updated this week
- Volumetric path tracer written in C++☆46Updated 2 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- Slang Render Hardware Interface☆106Updated this week
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆86Updated last week
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 12 years ago
- ☆17Updated 7 years ago
- A modular physically-based photorealistic global illumination renderer☆17Updated 3 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆38Updated 3 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Offline renderer used for my blog posts☆107Updated 6 years ago