AirGuanZ / cuj
Run-time program generator embedded in C++
☆29Updated 2 years ago
Alternatives and similar repositories for cuj
Users that are interested in cuj are comparing it to the libraries listed below
Sorting:
- ☆26Updated 3 years ago
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- ☆25Updated 3 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- A modular physically-based photorealistic global illumination renderer☆17Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆36Updated last week
- Physically based renderer☆28Updated 3 years ago
- Scenes for LuisaRender☆22Updated last year
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Slang Render Hardware Interface☆62Updated this week
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆43Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Renderer and BVH traversal library☆59Updated 6 months ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- My renderer for learning☆20Updated 5 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Small yet (almost) complete modern pathtracer.☆15Updated 4 years ago
- CPU Physically Based Renderer [2020-]☆17Updated last year
- ☆17Updated 7 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆56Updated last month
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago