AirGuanZ / cuj
Run-time program generator embedded in C++
☆30Updated 2 years ago
Alternatives and similar repositories for cuj:
Users that are interested in cuj are comparing it to the libraries listed below
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- ☆26Updated 2 years ago
- ☆25Updated 3 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- Shader Playground on LuisaCompute☆11Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 9 months ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆33Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- A modular physically-based photorealistic global illumination renderer☆17Updated 3 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Updated last month
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆31Updated 2 weeks ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆55Updated this week
- Physically based renderer☆27Updated 3 years ago
- Experimental Physically Based Renderer☆91Updated 4 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- 教育意义;基于物理的渲染器;闲着没事造轮子☆23Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated last month
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆26Updated 12 years ago
- My renderer for learning☆20Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- ☆17Updated 7 years ago
- CPU Physically Based Renderer [2020-]☆16Updated last year