Really Elastic Ray Engine
☆29Aug 8, 2024Updated last year
Alternatives and similar repositories for r2e2
Users that are interested in r2e2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 3 years ago
- ☆12Feb 25, 2025Updated last year
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Mar 6, 2021Updated 5 years ago
- ☆28Aug 4, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Sep 8, 2022Updated 3 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 4 years ago
- ☆26Dec 31, 2021Updated 4 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- ☆15Sep 27, 2023Updated 2 years ago
- An LLM inference engine, written in C++☆19Mar 30, 2026Updated last week
- ☆18Feb 19, 2018Updated 8 years ago
- ☆30Oct 16, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Oct 20, 2025Updated 5 months ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- Towards Learning-based Inverse Subsurface Scattering☆29Sep 3, 2021Updated 4 years ago
- GLSL code for SIGGRAPH 2023 paper, entitled "Potentially Visible Hidden-Volume Rendering for Multi-View Warping"☆17May 25, 2023Updated 2 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated 7 months ago
- Stochastic Substitute Tree (SST) real-time demo☆21May 16, 2020Updated 5 years ago
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 3 years ago
- A Sparse-tensor Communication Framework for Distributed Deep Learning☆13Nov 1, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆15Mar 1, 2019Updated 7 years ago
- Code for our SIGGRAPH 2023 paper, "Acting as Inverse Inverse Planning"☆20Apr 21, 2023Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆52Aug 20, 2020Updated 5 years ago
- My self-curated collection of python tools for Nuke.☆12Jun 3, 2014Updated 11 years ago
- Eikonal rendering + mitsuba☆18Oct 5, 2021Updated 4 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆25Oct 14, 2024Updated last year
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆58Jul 28, 2022Updated 3 years ago
- Quantifying the Error of Light Transport Algorithms☆14Jul 29, 2019Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- MATLAB implementation of "Chordal Decomposition for Spectral Coarsening", SIGGRAPH Asia 2020☆13Nov 14, 2023Updated 2 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 9 years ago
- Monte Carlo Speckle Rendering☆17Sep 5, 2019Updated 6 years ago
- Play tetris in typst☆12Dec 22, 2023Updated 2 years ago
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Mar 22, 2022Updated 4 years ago
- Simple maze game implemented on the Nexys3 FPGA. Features a custom VGA controller for graphics output.☆14Mar 30, 2014Updated 12 years ago
- UCSD CSE 272 renderer☆114Jan 6, 2026Updated 3 months ago