r2e2-project / r2e2Links
Really Elastic Ray Engine
☆28Updated 11 months ago
Alternatives and similar repositories for r2e2
Users that are interested in r2e2 are comparing it to the libraries listed below
Sorting:
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆24Updated 5 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 5 months ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- ☆33Updated 3 years ago
- A raytrace framework using taichi language☆83Updated 3 years ago
- ☆39Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- A differential theory of radiative transfer☆63Updated 5 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆111Updated this week
- This repository contains a non-exponential transmittance operator that can be used with PyTorch☆18Updated 4 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 3 years ago
- ☆25Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 4 months ago
- Physically based differentiable rendering in C++☆27Updated 2 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 7 months ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 5 years ago
- ☆52Updated 6 years ago
- ☆31Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- ☆70Updated 4 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆42Updated last year
- ☆9Updated last month
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 10 months ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated last month
- Mitsuba renderer main repository☆24Updated 2 years ago
- Set of utilities supporting workflows common in GPU raytracing applications☆120Updated this week
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆64Updated 2 years ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆55Updated 2 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year