YaoTiancheng / DirectComputeRayTracing
Path tracer using DirectCompute.
☆15Updated 3 weeks ago
Alternatives and similar repositories for DirectComputeRayTracing:
Users that are interested in DirectComputeRayTracing are comparing it to the libraries listed below
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated last month
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- ☆25Updated 5 years ago
- ☆25Updated 3 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Shader Playground on LuisaCompute☆11Updated 2 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated last month
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated last year
- GPU 3D SDF generator using DirectX 11 compute shader☆62Updated 2 years ago
- Small yet (almost) complete modern pathtracer.☆15Updated 3 years ago
- ☆18Updated 3 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- ☆21Updated 7 months ago
- Vision is a GPU physically based renderer☆33Updated this week
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 3 years ago
- Reflective Shadow Maps☆13Updated 5 years ago
- Standalone distribution of the Lumen path tracer☆24Updated 3 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆51Updated 6 years ago
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- ☆15Updated last year
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆20Updated 5 years ago