Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"
☆64Jul 21, 2022Updated 3 years ago
Alternatives and similar repositories for AutoQuantizer
Users that are interested in AutoQuantizer are comparing it to the libraries listed below
Sorting:
- ☆32Jul 26, 2022Updated 3 years ago
- ☆36Dec 3, 2021Updated 4 years ago
- This is a fast GPU SPH framework☆21Jul 6, 2025Updated 8 months ago
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆27Oct 29, 2024Updated last year
- A Taichi implementation of WCSPH☆16Dec 3, 2021Updated 4 years ago
- Taichi Implementation of "The Power Particle-in-Cell Method"☆21Aug 21, 2022Updated 3 years ago
- Interactive surface flow toy implemented in Taichi☆66Oct 22, 2022Updated 3 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆94Feb 4, 2024Updated 2 years ago
- Here shows my animation demos for Taichi☆19Aug 5, 2020Updated 5 years ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆254Feb 16, 2026Updated last month
- zenus parallel computing library for zenus physics-based simulations☆96Jul 6, 2025Updated 8 months ago
- A 2D fluid engine built on Taichi . Developing ...☆20Aug 15, 2020Updated 5 years ago
- A raytrace framework using taichi language☆83Mar 1, 2022Updated 4 years ago
- Contact points matter for squishing play-doh into an airplane!☆39Jul 20, 2022Updated 3 years ago
- 一个尝试固液耦合的沙盒玩具☆12Feb 17, 2025Updated last year
- Taichi demos☆96Sep 1, 2021Updated 4 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Aug 21, 2023Updated 2 years ago
- ☆85Feb 2, 2023Updated 3 years ago
- A symbolic asymptotic numerical solver☆34Sep 5, 2021Updated 4 years ago
- A MAC (Marker-And-Cell) solver written in Taichi☆10Aug 30, 2022Updated 3 years ago
- ☆11Apr 12, 2023Updated 2 years ago
- ☆20Dec 18, 2025Updated 3 months ago
- A set of reusable functions to integrate IPC into an existing simulation.☆295Updated this week
- A Taichi extension library providing a set of GLSL-alike helper functions☆72Feb 22, 2022Updated 4 years ago
- ☆48Nov 11, 2024Updated last year
- A physical eigen to simulate free surface water☆31Aug 15, 2020Updated 5 years ago
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆27Jun 11, 2024Updated last year
- Code which write during learning Taichi and GAMES201☆30Nov 18, 2020Updated 5 years ago
- ☆33Jul 8, 2022Updated 3 years ago
- A Fluid Simulator on GPU☆32Jul 1, 2021Updated 4 years ago
- ☆14Sep 7, 2020Updated 5 years ago
- A Library for Squashing Things☆206Aug 8, 2022Updated 3 years ago
- Research oriented physics-based animation infrastructure.☆23Mar 4, 2024Updated 2 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆35Jul 24, 2022Updated 3 years ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆238Updated this week
- This is the first fully GPU Optimized IPC framework☆134Dec 19, 2025Updated 3 months ago
- The source code of our paper PNCG.☆66Jan 21, 2026Updated 2 months ago
- ☆19Jun 10, 2022Updated 3 years ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆76Apr 7, 2025Updated 11 months ago