LuisaGroup / LuisaShaderToy
Shader Playground on LuisaCompute
☆11Updated 2 years ago
Alternatives and similar repositories for LuisaShaderToy:
Users that are interested in LuisaShaderToy are comparing it to the libraries listed below
- Small yet (almost) complete modern pathtracer.☆15Updated 3 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated last month
- ☆25Updated 5 years ago
- ☆25Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated last month
- Project for scientific visualization☆18Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- ☆10Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Not so tiny path tracer☆25Updated 2 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- 教育意义;基 于物理的渲染器;闲着没事造轮子☆23Updated 5 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆33Updated last year
- Physically based renderer☆27Updated 3 years ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- ☆22Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆14Updated 5 years ago
- virtual texture☆19Updated 4 years ago
- FlyCube Demos☆13Updated 3 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- ☆15Updated last year
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Vision is a GPU physically based renderer☆33Updated this week
- ☆44Updated last year
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Updated last month
- A modular physically-based photorealistic global illumination renderer☆17Updated 3 years ago