LuisaGroup / LuisaShaderToy
Shader Playground on LuisaCompute
☆11Updated 2 years ago
Alternatives and similar repositories for LuisaShaderToy:
Users that are interested in LuisaShaderToy are comparing it to the libraries listed below
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆39Updated 3 weeks ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated this week
- ☆25Updated 3 years ago
- ☆25Updated 5 years ago
- Small yet (almost) complete modern pathtracer.☆15Updated 3 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 2 weeks ago
- Physically based renderer☆28Updated 3 years ago
- ☆10Updated last year
- 教育意义;基于物理的渲染器;闲着没事造轮子☆23Updated 5 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆19Updated 5 years ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Not so tiny path tracer☆25Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- A path tracer based on hardware ray tracing☆23Updated last year
- ☆13Updated last year
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 8 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆32Updated last year
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 2 years ago
- Vision is a GPU physically based renderer☆33Updated this week
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- GameWorks cross-platform graphics API samples☆30Updated 8 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆50Updated 6 years ago
- Master thesis project about hair rendering at Utrecht University☆12Updated 4 years ago