Shader Playground on LuisaCompute
☆15Oct 18, 2022Updated 3 years ago
Alternatives and similar repositories for LuisaShaderToy
Users that are interested in LuisaShaderToy are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rust frontend to LuisaCompute and more!☆61Dec 19, 2025Updated 3 months ago
- A modular physically-based photorealistic global illumination renderer☆18Jan 10, 2022Updated 4 years ago
- Scenes for LuisaRender☆26Nov 24, 2023Updated 2 years ago
- Runtime program generator embedded in C++☆30Jun 15, 2022Updated 3 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Final Project of CSC417. Implementation of On the Accurate Large Scale Simulation of Ferrofluids☆15Dec 22, 2020Updated 5 years ago
- ☆26Dec 31, 2021Updated 4 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Sep 8, 2022Updated 3 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆211May 6, 2025Updated 11 months ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆603Mar 24, 2026Updated 3 weeks ago
- ☆17Aug 20, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- High-Performance Rendering Framework on Stream Architectures☆999Apr 9, 2026Updated last week
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Oct 20, 2025Updated 5 months ago
- A rendering pipeline implemented by Unity Render Graph☆10Mar 17, 2026Updated 3 weeks ago
- Small yet (almost) complete modern pathtracer.☆15Sep 8, 2025Updated 7 months ago
- ☆16Dec 24, 2024Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- 教育意义;基于物理的渲 染器;闲着没事造轮子☆24Jul 13, 2019Updated 6 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆42Sep 13, 2025Updated 7 months ago
- A hobby language and API for cross API and cross platform ray tracing☆13Oct 23, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- a CPU/GPU physically based renderer☆35Dec 17, 2022Updated 3 years ago
- Raytracing by compute shader in unity☆124Oct 14, 2025Updated 6 months ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆254Updated this week
- a simple physical based rendering renderer.☆13Sep 29, 2022Updated 3 years ago
- A repository of complex LuxCore test scenes☆22Dec 25, 2021Updated 4 years ago
- 清华大学2021春季学期图形学真实感渲染大作业的一个rust实现☆15Aug 10, 2021Updated 4 years ago
- ☆18Jan 20, 2025Updated last year
- DirectX12 Little Master Class,no 4580,just free MIT☆18Jan 29, 2023Updated 3 years ago
- Code of Rags2riches☆20May 26, 2025Updated 10 months ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Physically based differentiable rendering in C++☆29Jul 20, 2022Updated 3 years ago
- 相机的滑动、缩放控制☆11Apr 18, 2022Updated 3 years ago
- ☆56Apr 29, 2022Updated 3 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆73Dec 6, 2022Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Jul 18, 2022Updated 3 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆19Feb 19, 2025Updated last year
- 用C++和DirectX 11实现的GAMES202作业☆68Oct 7, 2021Updated 4 years ago