Nugget8 / Three.js-Ocean-SceneLinks
Procedural skybox and water shader for mobile with Three.js library
☆33Updated last year
Alternatives and similar repositories for Three.js-Ocean-Scene
Users that are interested in Three.js-Ocean-Scene are comparing it to the libraries listed below
Sorting:
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆37Updated last week
- ☆96Updated last month
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆83Updated last month
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆105Updated 9 months ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.☆329Updated last month
- ☆78Updated last year
- Performant plane reflections in three.js r139☆112Updated 3 years ago
- ☆40Updated 2 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆130Updated 10 months ago
- An app for painting on meshes in THREEJS, with glb export.☆46Updated 7 months ago
- ☆56Updated 2 years ago
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆319Updated last year
- A collection of Three.js Shading Language (TSL) textures☆187Updated last week
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆101Updated last year
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆88Updated 10 months ago
- ☆40Updated 2 months ago
- Realistic water shader built with Three.js☆51Updated 5 months ago
- ☆28Updated last year
- A simple to use fake glow material for vanilla threejs☆123Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated 11 months ago
- A simple to use holographic material for vanilla threejs☆86Updated last year
- ☆29Updated 2 years ago
- Web implementation of volumetric grids☆150Updated 2 years ago
- Computer Graphics Études with WebGL and Three.js☆144Updated 2 weeks ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆184Updated 10 months ago
- progressive-shadows test☆31Updated 2 years ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆116Updated last month
- ☆144Updated last year
- ☆56Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year