OtanoStudio / Fresnel-Shader-MaterialLinks
Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can control the intensity, the power, and the basis for the ultimate control over your rim lighting.
☆27Updated last year
Alternatives and similar repositories for Fresnel-Shader-Material
Users that are interested in Fresnel-Shader-Material are comparing it to the libraries listed below
Sorting:
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆26Updated 10 months ago
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆19Updated last year
- ☆17Updated 11 months ago
- ☆41Updated 5 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆69Updated last year
- Performant plane reflections in three.js r139☆116Updated 3 years ago
- Visualize draw call cost.☆90Updated 3 years ago
- progressive-shadows test☆34Updated 2 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆107Updated last year
- LudoGL is a WebGL2-only renderer☆66Updated 4 months ago
- ☆89Updated last year
- ☆24Updated 2 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆143Updated last year
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆43Updated last year
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- ☆32Updated 2 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated 2 years ago
- A simple to use fake glow material for vanilla threejs☆126Updated last year
- Realistic water shader built with Three.js☆62Updated 8 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆96Updated last year
- extend test for three js☆14Updated 6 months ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆123Updated 3 months ago
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆93Updated 3 weeks ago
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- ☆56Updated 3 months ago
- Monkey Island Tribute☆28Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆38Updated 3 weeks ago
- ☆60Updated last year
- Computer Graphics Études with WebGL and Three.js☆147Updated 2 months ago
- Resources for three.js☆42Updated 2 months ago