FarazzShaikh / three-volumetric-cloudsLinks
Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games
☆103Updated last year
Alternatives and similar repositories for three-volumetric-clouds
Users that are interested in three-volumetric-clouds are comparing it to the libraries listed below
Sorting:
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆111Updated 3 weeks ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆152Updated last year
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆135Updated 7 months ago
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- ☆86Updated last week
- A collection of Three.js Shading Language (TSL) textures☆232Updated last month
- Computer Graphics Études with WebGL and Three.js☆149Updated 2 months ago
- ☆96Updated last year
- ☆42Updated 8 months ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆203Updated last week
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆98Updated last month
- ☆175Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆31Updated 2 years ago
- 🍰 Bake your Three.js shaders or materials into textures!☆171Updated 6 months ago
- ☆58Updated 7 months ago
- Three.js library for fracturing and slicing meshes in real time.☆311Updated last month
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- A lens flare effect for Vanilla Threejs☆184Updated 2 years ago
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆132Updated 8 months ago
- 🌊 Interactive Water Surface shader component for React Three Fiber☆129Updated last year
- Demonstration showing real time effects and application of the "Jump Flood Algorithm"☆99Updated last month
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆26Updated last year
- ☆61Updated 2 years ago
- Experimentation with TSL, particles and geometry in compute☆49Updated last year
- progressive-shadows test☆34Updated 5 months ago
- A simple R3f character controller☆121Updated 4 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆42Updated 4 months ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆146Updated 2 years ago
- LudoGL is a WebGL2-only renderer☆73Updated 7 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆115Updated last year