FarazzShaikh / three-volumetric-clouds
Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games
☆66Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for three-volumetric-clouds
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆91Updated 2 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆63Updated 3 months ago
- Three.js library for fracturing and slicing meshes in real time.☆93Updated 5 months ago
- A collection of Three.js Shading Language (TSL) textures☆62Updated last month
- Tools and IntelliSense for GLSL and WGSL.☆117Updated 9 months ago
- Performant plane reflections in three.js r139☆112Updated 2 years ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.☆124Updated this week
- progressive-shadows test☆28Updated last year
- ☆65Updated 4 months ago
- GPU based frustum and occlusion culling in WebGL.☆50Updated 9 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆21Updated 10 months ago
- ☆35Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- ☆34Updated 6 months ago
- Adds support for hiding repeating texture patterns to Three.JS☆60Updated 11 months ago
- Visualize draw call cost.☆84Updated 2 years ago
- 🌊 Interactive Water Surface shader component for React Three Fiber☆81Updated 7 months ago
- ☆38Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆83Updated last month
- Computer Graphics Études with WebGL and Three.js☆126Updated 2 months ago
- Vanilla Three.js Starter☆40Updated 10 months ago
- Demo of grass blowing in the wind in Three.JS / GLSL☆57Updated 3 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆138Updated last year
- 🍰 Bake your Three.js shaders or materials into textures!☆113Updated last month
- A beautiful and performant lens flare.☆17Updated 9 months ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆164Updated 2 months ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆81Updated 2 years ago
- "Point Text" Helper for three JS☆74Updated 5 months ago
- Only One-pass Shader☆25Updated 7 months ago
- Raymarching abstraction for creating simple SDF animations with threejs☆156Updated last year