vis-prime / progressive-shadowsLinks
progressive-shadows test
☆33Updated 3 weeks ago
Alternatives and similar repositories for progressive-shadows
Users that are interested in progressive-shadows are comparing it to the libraries listed below
Sorting:
- Performant plane reflections in three.js r139☆113Updated 3 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆69Updated last year
- Visualize draw call cost.☆89Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆106Updated 10 months ago
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆104Updated 2 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- ☆54Updated 2 months ago
- ☆40Updated 4 months ago
- ☆29Updated last year
- Resources for three.js☆40Updated last month
- Weighted, blended order independent transparency pass for use with three.js.☆52Updated 2 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆104Updated 3 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆43Updated last year
- ☆79Updated 3 weeks ago
- three.js lightmap interior test☆41Updated 4 years ago
- https://three-nodetoy.vercel.app/☆29Updated last year
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆94Updated 11 months ago
- An Particle System Editor for three.quarks☆31Updated 2 years ago
- Web implementation of volumetric grids☆155Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆189Updated 11 months ago
- ☆47Updated 6 months ago
- A collection of Three.js Shading Language (TSL) textures☆198Updated last month
- ☆56Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆37Updated last month
- A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap☆143Updated 3 months ago
- Cool demo.☆18Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated 2 years ago