vis-prime / progressive-shadowsLinks
progressive-shadows test
☆34Updated 5 months ago
Alternatives and similar repositories for progressive-shadows
Users that are interested in progressive-shadows are comparing it to the libraries listed below
Sorting:
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- Visualize draw call cost.☆90Updated 3 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆31Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆115Updated last year
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated 2 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆56Updated 2 years ago
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆106Updated 2 years ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆43Updated last year
- ☆58Updated 7 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆42Updated 4 months ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆108Updated 3 years ago
- ☆42Updated 8 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- three.js lightmap interior test☆41Updated 4 years ago
- Resources for three.js☆44Updated 6 months ago
- ☆32Updated last year
- ☆88Updated last week
- Convert Quixel assets into Three.js compatible PBR materials☆53Updated 3 years ago
- Web implementation of volumetric grids☆160Updated 2 years ago
- Liquid shader with glass material using threejs and react-three-fiber☆59Updated 6 months ago
- https://three-nodetoy.vercel.app/☆32Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆203Updated last week
- r3f Lightformers ported to vanilla JS☆12Updated 2 months ago
- Demonstration showing real time effects and application of the "Jump Flood Algorithm"☆101Updated last month
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆103Updated last year
- ☆48Updated 11 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- An Particle System Editor for three.quarks☆32Updated 2 years ago
- ☆57Updated 2 years ago