TheoTheDev / three-perf
β52Updated 5 months ago
Alternatives and similar repositories for three-perf
Users that are interested in three-perf are comparing it to the libraries listed below
Sorting:
- ποΈπποΈ to skim glsl sources w/ foldable shader chunks for threejs shaderlibβ93Updated 3 years ago
- Performant plane reflections in three.js r139β112Updated 3 years ago
- progressive-shadows testβ29Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvhβ35Updated 4 months ago
- β65Updated 2 weeks ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.β73Updated last week
- LudoGL is a WebGL2-only rendererβ44Updated 2 weeks ago
- π§± Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componenβ¦β37Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.β33Updated last year
- Visualize draw call cost.β87Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can contβ¦β25Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β66Updated 9 months ago
- β40Updated last month
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenesβ143Updated last year
- β40Updated 2 years ago
- "Point Text" Helper for three JSβ76Updated last year
- A collection of Three.js Shading Language (TSL) texturesβ174Updated last week
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Gamesβ82Updated 8 months ago
- Adds support for hiding repeating texture patterns to Three.JSβ81Updated 3 months ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/dreiβ42Updated 11 months ago
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.β18Updated 3 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryβ182Updated 8 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.β103Updated 8 months ago
- β39Updated last month
- β74Updated 11 months ago
- Collection of three.js examples using lygia shader libraryβ52Updated last year
- GPU based frustum and occlusion culling in WebGL.β56Updated last year
- β26Updated 2 years ago
- Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.β176Updated last year
- β54Updated 3 years ago