dgreenheck / threejs-water-shader
Realistic water shader built with Three.js
☆31Updated 2 months ago
Alternatives and similar repositories for threejs-water-shader:
Users that are interested in threejs-water-shader are comparing it to the libraries listed below
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆17Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- r3f barrier experiment using depth for the barrier intersection☆12Updated 3 months ago
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆23Updated 4 months ago
- ☆72Updated 9 months ago
- extend test for three js☆13Updated 3 weeks ago
- A custom threejs material that creates a transition effect on color change☆29Updated 5 months ago
- 🛡️Interactive shield shader using three js (r3f)☆24Updated 6 months ago
- ☆40Updated last month
- ☆24Updated 2 years ago
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- Combine the flexibility of CSS3/HTML5 with the capabilities of Three.js using CSSLayout. Enable HTML overlays, implement responsive desig…☆25Updated last year
- ☆17Updated 5 months ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆42Updated 9 months ago
- A particle system based on GPGPU, running with React Three Fiber☆48Updated 4 months ago
- r3f Lightformers ported to vanilla JS☆12Updated 2 years ago
- ☆18Updated last year
- progressive-shadows test☆28Updated 2 years ago
- Terrain generation tool, using real-earth data and deep learning techniques☆73Updated 11 months ago
- ☆17Updated 8 months ago
- Service to weld some ThreeJS geometry to indexed one☆25Updated 11 months ago
- Demo of a particle curl field shader☆17Updated 7 months ago
- Demo Art Gallery Project☆53Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 8 months ago
- ☆49Updated 4 months ago
- ☆50Updated 2 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆120Updated 6 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆79Updated 6 months ago
- Low poly modeling for Three.js☆24Updated 4 months ago
- 🍰 Bake your Three.js shaders or materials into textures!☆145Updated 5 months ago