brunosimon / three.js-tsl-particles-systemLinks
☆79Updated last year
Alternatives and similar repositories for three.js-tsl-particles-system
Users that are interested in three.js-tsl-particles-system are comparing it to the libraries listed below
Sorting:
- A simple to use fake glow material for vanilla threejs☆124Updated last year
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆133Updated 10 months ago
- Computer Graphics Études with WebGL and Three.js☆145Updated 3 weeks ago
- A particle system based on GPGPU, running with React Three Fiber☆52Updated 8 months ago
- A collection of Three.js Shading Language (TSL) textures☆196Updated last month
- ☆160Updated 8 months ago
- ☆40Updated 3 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆90Updated 11 months ago
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- 🍰 Bake your Three.js shaders or materials into textures!☆163Updated last month
- A lens flare effect for Vanilla Threejs☆167Updated last year
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆119Updated last month
- 🌊 Interactive Water Surface shader component for React Three Fiber☆119Updated last year
- A simple to use holographic material for vanilla threejs☆92Updated last year
- Performant plane reflections in three.js r139☆113Updated 3 years ago
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆25Updated 8 months ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆188Updated 11 months ago
- Dissolve Effect a popular technique used in games to make things disintegrate or transform. Build using shaders and particles in Three.js…☆54Updated 5 months ago
- LudoGL is a WebGL2-only renderer☆63Updated 2 months ago
- Three.js library for fracturing and slicing meshes in real time.☆198Updated 4 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated 2 years ago
- ☆73Updated 4 months ago
- A home for my experiments and alguna que otra cosa.☆47Updated 2 months ago
- ☆37Updated last year
- A simple R3f character controller☆93Updated this week
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- ☆17Updated 9 months ago
- Experimentation with TSL, particles and geometry in compute☆44Updated last year
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆43Updated last year
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆102Updated 3 years ago