NotCamelCase / SoftLit
Software Rasterizer
☆79Updated 6 years ago
Alternatives and similar repositories for SoftLit:
Users that are interested in SoftLit are comparing it to the libraries listed below
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Cute little deferred shading implementation.☆140Updated 5 years ago
- Hobby software rasterizer.☆67Updated 4 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- Various single-file C libraries.☆285Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆90Updated 8 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- A tiny, just-for-fun software rasterizer written in C☆69Updated 6 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- Enter the world of rasterization with simple hands-on code☆64Updated 4 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- ☆141Updated 8 years ago
- An abstract graphics API library☆121Updated 5 years ago
- My software-only 3D renderer and raytracer (aka "TTSIOD renderer")☆169Updated last year
- Simple event queue for GLFW 3☆74Updated 6 years ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆141Updated 4 years ago
- A collection of interoperable minimalistic C libraries☆135Updated 5 years ago
- Yet another (but better) modern OpenGL hello world☆82Updated 5 years ago
- 2D physics engine with SoA/SIMD optimizations☆108Updated 6 years ago
- A small software graphics renderer☆89Updated 6 years ago
- A graphics demo written in C++ that demonstrates triangle rasterization.☆46Updated 4 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 7 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- ☆57Updated 2 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- A game engine.☆27Updated 8 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆109Updated 5 months ago
- Point Based Global Illumination☆192Updated 8 years ago
- a 3D renderer written in C++☆154Updated 7 years ago